Range (sound(md).ini)

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Flag: Range
File(s): sound(md).ini
Values: float
Special Values: None
Default: see below
Applicable to: Sounds


Some sounds should be heard by players regardless of their current screen position ("Kirov reporting", for example), while other sounds should only be heard within a certain radius from their point of origin (Machinegun impact sound, for example). In the second case, the Range= in the sound's section defines that radius.
If you don't specify a Range= when a game is expecting it, it will default to the Range= value of the sound(md).ini file's [Defaults] section.

See also the Type= and VShift= statements.
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