Range (sound(md).ini)
From ModEnc
| Flag: | Range |
| File(s): | sound(md).ini |
| Values: | float |
| Special Values: | None |
| Default: | see below |
| Applicable to: | Sounds |
Some sounds should be heard by players regardless of their current screen position ("Kirov reporting", for example), while other sounds should only be heard within a certain radius from their point of origin (Machinegun impact sound, for example). In the second case, the Range= in the sound's section defines that radius.
If you don't specify a Range= when a game is expecting it, it will default to the Range= value of the sound(md).ini file's [Defaults] section.

