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- ShareTurretData
- ShellButtonSlideSound
- ShipSinkingWeight
- Shipyard
- Shockwave
- ShortGame
- ShouldFogRemove
- ShouldUseCellDrawer
- ShovelSounds
- ShowAll
- ShowHidden
- ShowOccupantPips
- ShowTimer
- Shp
- ShrapnelCount
- ShrapnelWeapon
- Shroud
- ShroudGrow
- ShroudRate
- Shroud I
- Side
- SideBarImage
- SideClass
- SideClass - Member Variables
- SideEx
- Side I
- Side II
- Sidebar.MixFileIndex
- Sidebar.YuriFileNames
- SidebarCameoText
- SidebarDown
- SidebarImage
- SidebarPageDown
- SidebarPageUp
- SidebarUp
- Sides
- Sight
- SiloDamage
- SilverCrate
- SinkingSound
- SinkingSound I
- Size
- SizeLimit
- SkipMapSelect
- SkipScore
- SlaveMinerDeploySound
- SlaveMinerKickFrameDelay
- SlaveMinerLongScan
- SlaveMinerScanCorrection
- SlaveMinerShortScan
- SlaveMinerSlaveScan
- SlaveMinerUndeploySound
- SlaveRegenRate
- SlaveReloadRate
- Slaved
- SlavesFreeSound
- SlavesNumber
- Slot01
- Slot02
- Slot03
- Slot04
- Slot05
- Slot06
- Slot07
- Slowdown
- SlowdownDistance
- SmallFire
- SmallVisceroid
- SmallVisceroid I
- SmartAI
- SmartAI I
- Smoke
- Smoke.Anim
- Smoke.ChanceDead
- Smoke.ChanceRed
- Smudge
- SmudgeType
- SmudgeTypes
- Snap
- Snow.ini
- SnowAmbientBlue
- SnowAmbientGreen
- SnowAmbientLight
- SnowAmbientRed
- SnowOccupationBits
- SnowOrePatchLamps
- Socket
- SolidHeight
- SolidLevel
- SoloCrateMoney
- Sonar
- Sonar/Powerups
- Sonar/Recharge
- Sonic
- Sound
- Sound(md).ini
- Sound.ini
- Sound01.ini
- SoundLatency
- SoundList
- SoundVolume
- Sounds
- SovParaDropInf
- SovParaDropNum
- SovietAdvancedPower
- SovietBaseDefenseCounts
- SovietBaseDefenses
- SovietCrew
- SovietDisguise
- SovietSurvivorDivisor
- Soylent
- Soylent I
- SparkSpawnFrames
- Sparky
- SpawnCount
- SpawnCutoff
- SpawnDelay
- SpawnDirection
- SpawnFrames
- SpawnRadius
- SpawnRegenRate
- SpawnReloadRate
- SpawnSparkPercentage
- SpawnTranslucencyCutoff
- Spawned
- Spawned Missiles
- Spawner
- Spawns
- SpawnsNumber
- SpawnsParticle
- SpawnsTiberium
- Spawns I
- Spawns II
- SpeakDelay
- SpecialAnim
- SpecialAnimDamaged
- SpecialAnimFour
- SpecialAnimFourDamaged
- SpecialAnimFourX
- SpecialAnimFourY
- SpecialAnimPowered
- SpecialAnimPoweredEffect
- SpecialAnimPoweredLight
- SpecialAnimThree
- SpecialAnimThreeDamaged
- SpecialAnimThreePowered
- SpecialAnimThreePoweredEffect
- SpecialAnimThreePoweredLight
- SpecialAnimThreeX
- SpecialAnimThreeY
- SpecialAnimThreeYSort
- SpecialAnimThreeZAdjust
- SpecialAnimTwo
- SpecialAnimTwoDamaged
- SpecialAnimTwoPowered
- SpecialAnimTwoPoweredEffect
- SpecialAnimTwoPoweredLight
- SpecialAnimTwoX
- SpecialAnimTwoY
- SpecialAnimTwoYSort
- SpecialAnimTwoZAdjust
- SpecialAnimX
- SpecialAnimY
- SpecialAnimYSort
- SpecialAnimZAdjust
- SpecialFlags
- SpecialSound
- SpecialThreatValue
- SpecialWeapons
- SpecialZOverlay
- SpecialZOverlayZAdjust
- Speed
- Speed/In JumpjetControls
- Speed/On Unit Types
- Speed/On Weapons
- Speed/Powerups
- SpeedAircraftMult
- SpeedInfantryMult
- SpeedType
- SpeedType I
- SpeedUnitsMult
- SpiralDeltaPerCoord
- SpiralRadius
- SplashList
- Splits
- Splitting Production Facilities
- SpotlightAcceleration
- SpotlightAngle
- SpotlightLocationRadius
- SpotlightMovementRadius
- SpotlightRadius
- SpotlightSpeed
- Spotlights
- SprayAttack
- Spread
- SpreadPercentage
- Spread I
- SpyEffect.Custom
- SpyEffect.Nothing
- SpyEffect.StolenTechIndex
- SpyEffect.UndoReverseEngineer
- SpyMoneyStealPercent
- SpyPlane
- SpyPlaneCamera
- SpyPlaneCameraFrames
- SpyPowerBlackout
- SpySat
- SpySatActivationSound
- SpySatDeactivationSound
- Spyable
- Squad
- StageN
- StageX
- StandingFrames
- Start
- StartCharge
- StartColor1
- StartColor2
- StartDeathFrame
- StartFacing
- StartFiringFrame
- StartFrame
- StartInMultiplayerUnitCost
- StartPitch
- StartPlanningModeSound
- StartSound
- StartSound I
- StartStandFrame
- StartStateAI
- StartWalkFrame
- StartingDropships
- StateAIAdvance
- StatisticTimeInterval
- Sticky
- Stolen Tech Logic
- StopObject
- StopSound
- Stopping AA Only Weapons From Targeting Terrain Objects When AG=yes Is Set To Allow Them To Target Paratroopers
- Storage
- StoreNick
- StormSound
- Strafing
- Stray
- Strength
- StretchMovies
- StructureTab
- Structures
- Structures (maps)
- StupidHunt
- SubjectToBuildings
- SubjectToCliffs
- SubjectToCliffs I
- SubjectToElevation
- SubjectToElevation I
- SubjectToFirewall
- SubjectToWalls
- SubjectToWalls I
- Subtitle
- Subtitle.txt
- Subtitlemd.txt
- Suffix
- Suffix I
- Suicide
- SuperAnim
- SuperAnimDamaged
- SuperAnimFour
- SuperAnimFourDamaged
- SuperAnimFourPowered
- SuperAnimFourPoweredEffect
- SuperAnimFourPoweredLight
- SuperAnimFourX
- SuperAnimFourY
- SuperAnimFourYSort
- SuperAnimFourZAdjust
- SuperAnimPowered
- SuperAnimPoweredEffect
- SuperAnimPoweredLight
- SuperAnimThree
- SuperAnimThreeDamaged
- SuperAnimThreePowered
- SuperAnimThreePoweredEffect
- SuperAnimThreePoweredLight
- SuperAnimThreeX
- SuperAnimThreeY
- SuperAnimThreeYSort
- SuperAnimThreeZAdjust
- SuperAnimTwo
- SuperAnimTwoDamaged
- SuperAnimTwoPowered
- SuperAnimTwoPoweredEffect
- SuperAnimTwoPoweredLight
- SuperAnimTwoX
- SuperAnimTwoY
- SuperAnimTwoYSort
- SuperAnimTwoZAdjust
- SuperAnimX
- SuperAnimY
- SuperAnimYSort
- SuperAnimZAdjust
- SuperExplosion
- SuperGapRadiusInCells
- SuperLowPower
- SuperLowPowerDamaged
- SuperLowPowerPowered
- SuperLowPowerPoweredEffect
- SuperLowPowerPoweredLight
- SuperLowPowerX
- SuperLowPowerY
- SuperLowPowerYSort
- SuperLowPowerZAdjust
- SuperWeapon
- SuperWeapon2
- SuperWeaponType
- SuperWeaponTypeClass
- SuperWeaponTypeClass - Member Variables
- SuperWeaponTypeClass - Virtual Table
- SuperWeaponTypes
- SuperWeapons
- SuperWeaponsAllowed
- Super Weapon Lighting
- Super Weapons
- Superweapon that only gives money
- Superweapons
- Supported Screen Resolutions
- SuppressionThreshold
- Supress
- Surface
- Survivor.%sPassengerChance
- Survivor.%sPilotChance
- Survivor.ElitePassengerChance
- Survivor.ElitePilotChance
- Survivor.ElitePilotChance=
- Survivor.PassengerChance
- Survivor.PilotChance
- Survivor.Pilots
- Survivor.RookiePassengerChance
- Survivor.RookiePilotChance
- Survivor.Side
- Survivor.VeteranPassengerChance
- Survivor.VeteranPilotChance
- SurvivorDivisor
- SurvivorRate
- SuspendDelay
- SuspendPriority
- Swim