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12 May 2026

5 May 2026

27 April 2026

  • 15:2615:26, 27 April 2026 Weapon0 (hist | edit) [526 bytes] DeathFish (talk | contribs) (Created page with "Since the game actually uses 0-based indexing, sometimes people might mention this concept. For INI editors, the weapon specified by {{f|Weapon1|link}} or {{f|Primary|link}} is the unit's weapon number 0. When communicating in this way, it is necessary to ensure that both parties use either 0-based indexing or 1-based indexing to avoid misunderstandings. For cases where various forces specify a specific weapon index, such as {{f|NoAmmoWeapon|link}} and {{f|DeployFireWea...")

17 April 2026

13 April 2026

8 April 2026

  • 16:2016:20, 8 April 2026 DisableWeapons.Duration (hist | edit) [708 bytes] DeathFish (talk | contribs) (Created page with "{{Flag |name=DisableWeapons.Duration |files={{Categ|ini=rules}} |types={{Categ|Warhead}} |values={{values|integers}} |default=0 |extver=<i>0.E+</i>. |ares=yes |aresflag=yes }} If positive, the target hit by this warhead will be unable to fire for this amount of frames. == Notes == It will still be able to reload, target a victim and even passively acquire new targets, and death weapons will still be set off when the target is killed or destroyed. Also note that special...")

30 March 2026