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- *Banshee - TS AI.ini scripting information2 KB (265 words) - 01:58, 18 April 2005
- * [[OS:SHP Builder|OS SHP Builder]] - (by Banshee & Stucuk). ...r III|Voxel Section Editor III]] - (by Will, Plasmadroid, Koen, Stucuk and Banshee).5 KB (783 words) - 18:09, 25 July 2016
- Note: This tutorial was written by Banshee. Feel free to mirror it in your site, as long as you credit me.4 KB (693 words) - 19:01, 7 September 2018
- |dev=Banshee, Stucuk922 bytes (142 words) - 14:37, 6 January 2014
- |dev=Banshee, Koen, Plasmadroid, Stucuk, Will ...omplete rebuild of VXLSE II. It has since been modified by both Stucuk and Banshee, and is currently at version 1.38.1 KB (226 words) - 08:29, 25 April 2012
- |dev=Banshee, Stucuk698 bytes (108 words) - 23:02, 11 July 2008
- |dev=Banshee, Stucuk ...am to view and study voxel animations, However, it was quickly expanded by Banshee and Stucuk beyond this capacity. OS VV now functions as a full voxel render1,018 bytes (163 words) - 05:46, 22 May 2012
- |admin=Banshee996 bytes (168 words) - 00:47, 23 June 2008
- The '''Hornet/Banshee''' pattern, seen in TS on the Banshee and in RA2 on the Hornet (Aircraft Carrier plane). The weapon is fired in a7 KB (1,254 words) - 00:09, 13 June 2012