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- {{fn|1|The comment in {{Rules}}, which states that the default is -1, is incorrect, as is the stated effect of setting {{f|BuildLimit|-1|link}}.}}3 KB (521 words) - 07:01, 30 August 2020
- | [General] HarvesterUnit -> one of the objects in this list is incorrect OR this list has exceeded 127 characters. Commonly triggered when adding ne ...t is created/promoted. Please can someone else confim that EIP 006F3481 is incorrect and remove this entry if so. Although, it begs the question of where this E20 KB (3,373 words) - 17:39, 2 April 2024
- ...rels. This led to each voxel requiring a special HVA. That is semantically incorrect, as the HVA (Handle of Voxel Animation) means HVA should only be used for a1 KB (208 words) - 17:56, 21 October 2005
- {{Incorrect}}779 bytes (140 words) - 07:49, 12 June 2008
- {{Bugs}}This flag is parsed in an incorrect way: after reading its value from the INI file, it's multiplied by 100 befo1 KB (205 words) - 14:18, 4 December 2020
- ...the Weather Storm's clouds are used, discolored due to the game using the incorrect palette.11 KB (1,828 words) - 18:20, 10 August 2023
- '''Note:''' The rules(md).ini comments regarding these values are incorrect. Use this guide to determine the correct effects.4 KB (542 words) - 16:03, 26 September 2023
- Fixed UMP bug - Internal Errors and broken campaigns due to incorrect use of Infantry Linking. All instances of Infantry Linking removed.<br>5 KB (881 words) - 22:41, 20 June 2008
- ...side, gamemate's statement ''"both must be present for this to work"'' is incorrect; the later {{tt|1=BehavesLike=Smoke}} simply overrides {{tt|1=BehavesLike=R20 KB (3,012 words) - 17:55, 2 April 2024
- Previous information was incorrect, outdated and horrible to read.189 bytes (29 words) - 21:56, 18 January 2011