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Difference between revisions of "IsChargeTurret"
From ModEnc
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− | {{ | + | {{Flag |
− | + | |name={{PAGENAME}} | |
+ | |files={{Categ|Rules(md).ini}} | ||
+ | |values=boolean | ||
+ | |special=None | ||
+ | |default=0 | ||
+ | |types={{Categ|VehicleTypes}} | ||
+ | |games=[[RA2]], [[YR]] | ||
+ | }} | ||
+ | |||
+ | If set, specifies that: | ||
+ | *this object should cycle all of its turrets (see [[TurretCount]]) before each shot, to create an impression of the weapon charging/recoiling; | ||
+ | *this object should only use {{TTL|Weapon1}} and {{TTL|EliteWeapon1}}, and ignore all other weapons it has. | ||
+ | |||
+ | Originally used only on the Prism Tank. |
Revision as of 11:46, 15 August 2006
Flag: | IsChargeTurret |
File(s): | Rules(md).ini |
Values: | boolean |
Special Values: | None |
Default: | 0 |
Applicable to: | VehicleTypes |
If set, specifies that:
- this object should cycle all of its turrets (see TurretCount) before each shot, to create an impression of the weapon charging/recoiling;
- this object should only use Template:TTL and Template:TTL, and ignore all other weapons it has.