ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Difference between revisions of "JumpJetTurn"
From ModEnc
Nighthawk200 (talk | contribs) (Another tag link) |
|||
Line 1: | Line 1: | ||
{{DeeZireInclusion}}<br /> | {{DeeZireInclusion}}<br /> | ||
− | Can be set to 'yes' or 'no' and determines whether or not this unit which has JumpJet=yes set should turn based on the 8 'compass facings' rather than through radians. This should be used on SHP based units rather than VXL ones as it ensures they face correctly when moving and firing.<br /> | + | Can be set to 'yes' or 'no' and determines whether or not this unit which has [[JumpJet|JumpJet=yes]] set should turn based on the 8 'compass facings' rather than through radians. This should be used on SHP based units rather than VXL ones as it ensures they face correctly when moving and firing.<br /> |
(Yuri's Revenge Only) | (Yuri's Revenge Only) |
Revision as of 15:22, 21 October 2006
Flag: | JumpJetTurn |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Can be set to 'yes' or 'no' and determines whether or not this unit which has JumpJet=yes set should turn based on the 8 'compass facings' rather than through radians. This should be used on SHP based units rather than VXL ones as it ensures they face correctly when moving and firing.