ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Difference between revisions of "PipScale"
From ModEnc
m |
Nighthawk200 (talk | contribs) (Added Charge (FS value) and changed Default to 'none', 'null' is usually the default on animations.) |
||
Line 3: | Line 3: | ||
|files={{ini|rules}} | |files={{ini|rules}} | ||
|values=Passengers, Ammo, Power, Tiberium, MindControl | |values=Passengers, Ammo, Power, Tiberium, MindControl | ||
− | |default= | + | |default=none |
|ts=yes | |ts=yes | ||
|fs=yes | |fs=yes | ||
Line 13: | Line 13: | ||
{| style="float: right;" cellpadding="4" class="table_descrowdesccol " | {| style="float: right;" cellpadding="4" class="table_descrowdesccol " | ||
!Value | !Value | ||
− | !TS | + | !TS |
+ | !FS | ||
!RA2 | !RA2 | ||
!YR | !YR | ||
|- | |- | ||
!Passengers | !Passengers | ||
+ | |Yes | ||
|Yes | |Yes | ||
|Yes | |Yes | ||
Line 23: | Line 25: | ||
|- | |- | ||
!Ammo | !Ammo | ||
+ | |Yes | ||
|Yes | |Yes | ||
|Yes | |Yes | ||
Line 28: | Line 31: | ||
|- | |- | ||
!Power | !Power | ||
+ | |Yes | ||
|Yes | |Yes | ||
|No | |No | ||
Line 33: | Line 37: | ||
|- | |- | ||
!Tiberium | !Tiberium | ||
+ | |Yes | ||
|Yes | |Yes | ||
|Only on harvesters | |Only on harvesters | ||
Line 38: | Line 43: | ||
|- | |- | ||
!MindControl | !MindControl | ||
+ | |No | ||
|No | |No | ||
|No | |No | ||
|Yes | |Yes | ||
+ | |- | ||
+ | !Charge | ||
+ | |No | ||
+ | |Yes | ||
+ | |No | ||
+ | |No | ||
|} | |} | ||
− | Specifies the type of "pips" used on this object. It can be set to Passengers, Ammo, MindControl or Power. A value of Tiberium is only applicable on BuildingTypes which have Refinery=yes or Weeder=yes set or VehicleTypes which have Harvester=yes or Weeder=yes set, though it can only be set on BuildingTypes in TS/FS, as the silo logic was removed from RA2/YR. In Yuri's Revenge, this can also be set to MindControl (for multiple mind control units such as the Mastermind). | + | Specifies the type of "pips" used on this object. It can be set to Passengers, Ammo, MindControl or Power. <br>A value of Tiberium is only applicable on BuildingTypes which have Refinery=yes or Weeder=yes set or VehicleTypes which have Harvester=yes or Weeder=yes set, though it can only be set on BuildingTypes in TS/FS, as the silo logic was removed from RA2/YR.<br> In Yuri's Revenge, this can also be set to MindControl (for multiple mind control units such as the Mastermind). <br>In Firestorm, this flag could also be set to Charge, for use with the Mobile EMP logic. When the amount of 'charge' reached full, the uncharged VehicleType would change to the charged version. |
{{Clr}} | {{Clr}} |
Revision as of 19:12, 20 April 2007
Flag: | PipScale |
File(s): | rules(md).ini |
Values: | Passengers, Ammo, Power, Tiberium, MindControl |
Default: | none |
Value | TS | FS | RA2 | YR |
---|---|---|---|---|
Passengers | Yes | Yes | Yes | Yes |
Ammo | Yes | Yes | Yes | Yes |
Power | Yes | Yes | No | No |
Tiberium | Yes | Yes | Only on harvesters | Only on harvesters |
MindControl | No | No | No | Yes |
Charge | No | Yes | No | No |
Specifies the type of "pips" used on this object. It can be set to Passengers, Ammo, MindControl or Power.
A value of Tiberium is only applicable on BuildingTypes which have Refinery=yes or Weeder=yes set or VehicleTypes which have Harvester=yes or Weeder=yes set, though it can only be set on BuildingTypes in TS/FS, as the silo logic was removed from RA2/YR.
In Yuri's Revenge, this can also be set to MindControl (for multiple mind control units such as the Mastermind).
In Firestorm, this flag could also be set to Charge, for use with the Mobile EMP logic. When the amount of 'charge' reached full, the uncharged VehicleType would change to the charged version.