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Difference between revisions of "IsPowered"
From ModEnc
m (removed powered buildings comment) |
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− | {{ | + | {{Flag |
− | + | |name={{PAGENAME}} | |
+ | |files={{Categ|Rules(md).ini}} | ||
+ | |values={{values|booleans}} | ||
+ | |default=yes | ||
+ | |types={{Categ|SuperWeaponTypes}} | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |ets=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
+ | }} | ||
+ | |||
+ | Specifies whether this SuperWeaponType should be disabled and pause its charge timer when the player enters a low power situation. Unless specifically set to 'no', the super weapon will go on hold regardless of whether the [[BuildingType]] that provides the superweapon drains power or not. |
Latest revision as of 20:23, 9 April 2008
Flag: | IsPowered |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | yes |
Applicable to: | SuperWeaponTypes |
Specifies whether this SuperWeaponType should be disabled and pause its charge timer when the player enters a low power situation. Unless specifically set to 'no', the super weapon will go on hold regardless of whether the BuildingType that provides the superweapon drains power or not.