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Difference between revisions of "CreateSound"
From ModEnc
(→DeeZire warning removed, flag template incorporated, small update to text) |
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− | {{ | + | {{Flag |
− | Specifies the sound this object makes when it is built or trained | + | |name=CreateSound |
+ | |files={{Categ|rules(md).ini}} | ||
+ | |values={{values|string|Valid '[[Type|global]]' type sound names}} | ||
+ | |special= | ||
+ | |default= | ||
+ | |types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}} | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |ets=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
+ | }} | ||
+ | |||
+ | Specifies the sound this object makes when it is built or trained. As this is always a [[Type|'global' type sound]], it is used to warn all players on the map that this unit has been created. The sound must be a valid entry listed in the [[SoundList]] section of [[sound(md).ini]]. |
Latest revision as of 14:05, 13 April 2008
Flag: | CreateSound |
File(s): | rules(md).ini |
Values: | Strings: Normal text. (Limited to: Valid 'global' type sound names) |
Applicable to: | InfantryTypes, VehicleTypes, AircraftTypes |
Specifies the sound this object makes when it is built or trained. As this is always a 'global' type sound, it is used to warn all players on the map that this unit has been created. The sound must be a valid entry listed in the SoundList section of sound(md).ini.