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Difference between revisions of "IsChargeTurret"
From ModEnc
Nighthawk200 (talk | contribs) m (Template updated) |
m (→Template slightly updated) |
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|name={{PAGENAME}} | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
− | |values=boolean | + | |values={{Values|boolean}} |
|default=no | |default=no | ||
|types={{Categ|VehicleTypes}} | |types={{Categ|VehicleTypes}} | ||
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*this object should cycle all of its turrets (see [[TurretCount]]) before each shot, to create an impression of the weapon charging/recoiling; | *this object should cycle all of its turrets (see [[TurretCount]]) before each shot, to create an impression of the weapon charging/recoiling; | ||
*this object should only use {{TTL|Weapon1}} and {{TTL|EliteWeapon1}}, and ignore all other weapons it has. | *this object should only use {{TTL|Weapon1}} and {{TTL|EliteWeapon1}}, and ignore all other weapons it has. | ||
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Revision as of 18:43, 19 April 2008
Flag: | IsChargeTurret |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | VehicleTypes |
If set, specifies that:
- this object should cycle all of its turrets (see TurretCount) before each shot, to create an impression of the weapon charging/recoiling;
- this object should only use Template:TTL and Template:TTL, and ignore all other weapons it has.