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Difference between revisions of "LightningRod"
From ModEnc
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− | {{ | + | {{flag |
− | + | |files={{categ|ini=rules}} | |
+ | |types={{Categ|Technoes}} | ||
+ | |default=no | ||
+ | |values={{values|boolean}} | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |ets=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
+ | }} | ||
+ | |||
+ | == In {{ra2}} / {{yr}} == | ||
+ | {{Obsolete}} | ||
+ | |||
+ | == In {{ts}} / {{fs}} == | ||
+ | {{NeedTesting}} | ||
+ | Presumably makes the object more likely to be targeted by Ion Storms. |
Revision as of 11:44, 8 June 2008
Flag: | LightningRod |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
In Red Alert 2 / Yuri's Revenge
Logic related to LightningRod, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.