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Difference between revisions of "Control"
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− | {{ | + | {{Flag |
− | + | |name={{PAGENAME}} | |
− | + | |files={{Categ|ini=sound}} | |
+ | |types={{Categ|VocTypes}} | ||
+ | |values={{values|special}} | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
+ | }} | ||
+ | This flag describes the special properties affecting the playback of this sound. | ||
+ | |||
+ | == Special values == | ||
+ | |||
+ | All of these are case-insensitive.. | ||
+ | |||
+ | {| align="center" cellpadding="4" class="table_descrow" | ||
+ | !Control value | ||
+ | !Effect | ||
+ | |- | ||
+ | |ALL | ||
+ | |All sounds listed in the {{f|Sounds|link}} tag are played in order. | ||
+ | |- | ||
+ | |LOOP | ||
+ | |If RANDOM is not specified, will loop the first sound in {{f|Sounds|link}} indefinitely, or until the number specified in {{f|Loop|link}} is reached. | ||
+ | |- | ||
+ | |RANDOM | ||
+ | |Will play a sound chosen at random from {{f|Sounds|link}}. Only useful if you have more than one sound in {{f|Sounds|link}}. | ||
+ | |- | ||
+ | |PREDELAY | ||
+ | |Only has an effect if the {{f|Delay|link}} tag has been set. Picks a value between the minimum and maximum delays (defined in milliseconds), and waits for that amount of time before playing the sound). | ||
+ | |- | ||
+ | |INTERRUPT | ||
+ | |Controls whether this sound can interrupt other currently playing sounds. | ||
+ | |- | ||
+ | |ATTACK | ||
+ | |special logic, inverts the (booleanized<!-- INI parser loads Attack as an integer, including ATTACK in Control assumes Attack is a boolean, call 1-800-WTF -->) value of {{f|Attack|link}} of this sound | ||
+ | |- | ||
+ | |DECAY | ||
+ | |special logic, inverts the (booleanized<!-- see above-->) value of {{f|Decay|link}} of this sound <!-- DC: yeah, cause editing the Decay itself is too complex :/ --> | ||
+ | |- | ||
+ | |AMBIENT | ||
+ | |The sound is treated as an ambient background sound, so is not affected by INTERRUPT. | ||
+ | |} | ||
+ | |||
+ | <!-- DZ-list: | ||
Loud Over-ride, sound is played at maximum volume setting<br /> | Loud Over-ride, sound is played at maximum volume setting<br /> | ||
Quiet Over-ride, sound is played at global MinVolume= setting<br /> | Quiet Over-ride, sound is played at global MinVolume= setting<br /> | ||
Line 14: | Line 56: | ||
Loop Sound is looped continually<br /> | Loop Sound is looped continually<br /> | ||
All Play all sounds from the Sounds= statement in the order in which they appear | All Play all sounds from the Sounds= statement in the order in which they appear | ||
+ | // DC: half of these are dz's imagination! RUBBISH! FAKE! NONSENSE! LIES! blargh! --> |
Latest revision as of 09:47, 27 November 2009
Flag: | Control |
File(s): | sound(md).ini |
Values: | Values that don't conform to any typical format (see article) |
Applicable to: | VocTypes |
This flag describes the special properties affecting the playback of this sound.
Special values
All of these are case-insensitive..
Control value | Effect |
---|---|
ALL | All sounds listed in the Sounds tag are played in order. |
LOOP | If RANDOM is not specified, will loop the first sound in Sounds indefinitely, or until the number specified in Loop is reached. |
RANDOM | Will play a sound chosen at random from Sounds. Only useful if you have more than one sound in Sounds. |
PREDELAY | Only has an effect if the Delay tag has been set. Picks a value between the minimum and maximum delays (defined in milliseconds), and waits for that amount of time before playing the sound). |
INTERRUPT | Controls whether this sound can interrupt other currently playing sounds. |
ATTACK | special logic, inverts the (booleanized) value of Attack of this sound |
DECAY | special logic, inverts the (booleanized) value of Decay of this sound |
AMBIENT | The sound is treated as an ambient background sound, so is not affected by INTERRUPT. |