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Difference between revisions of "EliteAirstrikeTeam"
From ModEnc
Nighthawk200 (talk | contribs) m |
EvilRenegade (talk | contribs) m (Replacing Template:TTL with Template:F.) |
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|rp=yes | |rp=yes | ||
}} | }} | ||
− | This flag is used as part of the Boris Airstrike Logic. It controls the number of [[AircraftTypes]] called in at Elite level by a weapon whose warhead has {{ | + | This flag is used as part of the Boris Airstrike Logic. It controls the number of [[AircraftTypes]] called in at Elite level by a weapon whose warhead has {{f|Airstrike|yes|link}}. The [[AircraftTypes]] themselves are defined using the {{f|EliteAirstrikeTeamType|link}} flag. |
==See also== | ==See also== | ||
− | * {{ | + | * {{f|AirstrikeTeam|link}} |
− | * {{ | + | * {{f|AirstrikeTeamType|link}} |
− | * {{ | + | * {{f|EliteAirstrikeTeamType|link}} |
− | * {{ | + | * {{f|AirstrikeRechargeTime|link}} |
− | * {{ | + | * {{f|EliteAirstrikeRechargeTime|link}} |
− | * {{ | + | * {{f|Airstrike|link}} |
Latest revision as of 09:55, 27 November 2009
Flag: | EliteAirstrikeTeam |
File(s): | rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Applicable to: | AircraftTypes, BuildingTypes, InfantryTypes, VehicleTypes |
This flag is used as part of the Boris Airstrike Logic. It controls the number of AircraftTypes called in at Elite level by a weapon whose warhead has Airstrike=yes. The AircraftTypes themselves are defined using the EliteAirstrikeTeamType flag.