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Difference between revisions of "EmptyReload"
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− | {{ | + | {{Flag |
− | + | |values={{Values|unsigned integers}} | |
+ | |special=−1 | ||
+ | |default=−1 | ||
+ | |types={{CatAllTypes}} | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
+ | }} | ||
+ | |||
+ | This flag specifies the time in frames that will elapse for a unit to reload the first round of {{f|Ammo|link}} when it is empty. | ||
+ | |||
+ | ==Special values== | ||
+ | By setting this flag to −1, which is the default value, the {{f|EmptyReload|link}} logic will be ignored and the first round will take {{f|Reload|link}} frames to load. | ||
+ | |||
+ | ==See also== | ||
+ | *{{f|Ammo|link}} | ||
+ | *{{f|InitialAmmo|link}} | ||
+ | *{{f|Reload|link}} | ||
+ | *{{f|ReloadIncrement|link}} | ||
+ | *{{f|PipWrap|link}} |
Latest revision as of 09:57, 27 November 2009
Flag: | EmptyReload |
File(s): | rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Special Values: | −1 |
Default: | −1 |
Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
This flag specifies the time in frames that will elapse for a unit to reload the first round of Ammo when it is empty.
Special values
By setting this flag to −1, which is the default value, the EmptyReload logic will be ignored and the first round will take Reload frames to load.