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Difference between revisions of "IsChargeTurret"
From ModEnc
m (Well, technically (bool)0 == false, but still...) |
EvilRenegade (talk | contribs) m (Replacing Template:TTL with Template:F.) |
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|name={{PAGENAME}} | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
− | |values=boolean | + | |values={{Values|boolean}} |
− | |||
|default=no | |default=no | ||
|types={{Categ|VehicleTypes}} | |types={{Categ|VehicleTypes}} | ||
− | | | + | |ra2=yes |
+ | |yr=yes | ||
+ | |rp=yes | ||
}} | }} | ||
If set, specifies that: | If set, specifies that: | ||
*this object should cycle all of its turrets (see [[TurretCount]]) before each shot, to create an impression of the weapon charging/recoiling; | *this object should cycle all of its turrets (see [[TurretCount]]) before each shot, to create an impression of the weapon charging/recoiling; | ||
− | *this object should only use {{ | + | *this object should only use {{f|Weapon1|link}} and {{f|EliteWeapon1|link}}, and ignore all other weapons it has. |
− | |||
− |
Latest revision as of 10:13, 27 November 2009
Flag: | IsChargeTurret |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | VehicleTypes |
If set, specifies that:
- this object should cycle all of its turrets (see TurretCount) before each shot, to create an impression of the weapon charging/recoiling;
- this object should only use Weapon1 and EliteWeapon1, and ignore all other weapons it has.