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Difference between revisions of "IsChargeTurret"
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− | {{ | + | {{Flag |
− | + | |name={{PAGENAME}} | |
+ | |files={{Categ|Rules(md).ini}} | ||
+ | |values={{Values|boolean}} | ||
+ | |default=no | ||
+ | |types={{Categ|VehicleTypes}} | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
+ | }} | ||
+ | |||
+ | If set, specifies that: | ||
+ | *this object should cycle all of its turrets (see [[TurretCount]]) before each shot, to create an impression of the weapon charging/recoiling; | ||
+ | *this object should only use {{f|Weapon1|link}} and {{f|EliteWeapon1|link}}, and ignore all other weapons it has. |
Latest revision as of 10:13, 27 November 2009
Flag: | IsChargeTurret |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | VehicleTypes |
If set, specifies that:
- this object should cycle all of its turrets (see TurretCount) before each shot, to create an impression of the weapon charging/recoiling;
- this object should only use Weapon1 and EliteWeapon1, and ignore all other weapons it has.