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Difference between revisions of "Turret"
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EvilRenegade (talk | contribs) m (Replacing Template:TTL with Template:F.) |
EvilRenegade (talk | contribs) m (Replacing Template:NeedTesting with Template:NeedsTesting.) |
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:The turret filename is specified by {{f|TurretAnim|link}}, should be the same as on VehicleTypes, and its format is specified by {{f|TurretAnimIsVoxel|link}}. | :The turret filename is specified by {{f|TurretAnim|link}}, should be the same as on VehicleTypes, and its format is specified by {{f|TurretAnimIsVoxel|link}}. | ||
− | {{ | + | {{NeedsTesting}} |
Whether {{f|TurretAnim|link}} works or not, since | Whether {{f|TurretAnim|link}} works or not, since | ||
[GTGCAN] | [GTGCAN] | ||
TurretAnim=GTGCANTUR | TurretAnim=GTGCANTUR | ||
In theory all animations should be defined in art(md).ini and listed in [Animations], and both of these rules are violated by this entry, yet it still works. | In theory all animations should be defined in art(md).ini and listed in [Animations], and both of these rules are violated by this entry, yet it still works. |
Revision as of 11:57, 27 November 2009
Flag: | Turret |
File(s): | Rules(md).ini |
Values: | boolean |
Default: | no |
Applicable to: | VehicleTypes, BuildingTypes |
Specifies whether this object has a turret.
- On VehicleTypes
- The turret filename has to be the same as the object's, with the suffix tur, and be in VXL format, with an accompanying HVA.
- On BuildingTypes
- The turret filename is specified by TurretAnim, should be the same as on VehicleTypes, and its format is specified by TurretAnimIsVoxel.
Whether TurretAnim works or not, since
[GTGCAN] TurretAnim=GTGCANTURIn theory all animations should be defined in art(md).ini and listed in [Animations], and both of these rules are violated by this entry, yet it still works.