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Difference between revisions of "ChronoMinimumDelay"
From ModEnc
(De-DZed. Another one bites the dust.) |
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− | {{ | + | {{Flag |
− | + | |values={{Values|unsigned integers}} | |
+ | |default=0 | ||
+ | |types={{Categ|General|[General]}} | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | }} | ||
+ | |||
+ | This flag specifies the minimum amount of time in [[Frame|frames]] that it takes for a [[TechnoTypes|unit]] with {{f|Locomotor|{4A582747-9839-11d1-B709-00A024DDAFD1}|link}} (chronoshift) to phase in{{fnl|1}} after moving to a new location. | ||
+ | |||
+ | Phase-in time may only be longer than {{f|{{PAGENAME}}|link}} if {{s|General|link}}{{arr}}{{f|ChronoTrigger|yes|link}} and the unit moves a sufficient distance in [[Lepton|leptons]] of at least {{s|General}}{{arr}}{{f|ChronoRangeMinimum|link}}. In that case, the exact time depends on {{s|General}}{{arr}}{{f|ChronoDistanceFactor|link}}. | ||
+ | |||
+ | ==See also== | ||
+ | * {{f|ChronoTrigger|link}} | ||
+ | * {{f|ChronoDistanceFactor|link}} | ||
+ | * {{f|ChronoRangeMinimum|link}} | ||
+ | |||
+ | ==Notes== | ||
+ | {{fn|1|While a unit is phasing in it cannot move or fire any [[weapons]], but it can still take damage and perform some auxilliary functions such as deploying.}} |
Latest revision as of 00:40, 13 December 2009
Flag: | ChronoMinimumDelay |
File(s): | rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Default: | 0 |
Applicable to: | [General] |
This flag specifies the minimum amount of time in frames that it takes for a unit with Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1} (chronoshift) to phase in1 after moving to a new location.
Phase-in time may only be longer than ChronoMinimumDelay if [General]→ChronoTrigger=yes and the unit moves a sufficient distance in leptons of at least [General]→ChronoRangeMinimum. In that case, the exact time depends on [General]→ChronoDistanceFactor.
See also
Notes
1 ↑ While a unit is phasing in it cannot move or fire any weapons, but it can still take damage and perform some auxilliary functions such as deploying.