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Difference between revisions of "VoiceSecondaryWeaponAttack"
From ModEnc
Line 1: | Line 1: | ||
− | {{ | + | {{Flag |
− | Specifies | + | |name={{PAGENAME}} |
− | + | |files={{Categ|ini=rules}} | |
+ | |values={{Values|string|Sound Entries}} | ||
+ | |default=<none> | ||
+ | |types={{Categ|Technoes}} (YR) | ||
+ | |yr=yes | ||
+ | }} | ||
+ | |||
+ | Specifies any valid sound to play when a rookie or veteran unit fires its secondary weapon. If this value is not set or it is invalid, {{f|VoiceAttack|link}} is used instead. Elite units use the sound entries defined by {{f|VoiceSecondaryEliteWeaponAttack|link}}{{Yro}}. | ||
+ | |||
+ | For more information on how the firing voice is selected, see {{f|VoiceAttack|link}}. | ||
+ | |||
+ | ==See also== | ||
+ | * {{f|VoiceAttack|link}} | ||
+ | * {{f|VoiceSecondaryEliteWeaponAttack|link}} | ||
+ | * {{f|VoicePrimaryWeaponAttack|link}} | ||
+ | * {{f|VoicePrimaryEliteWeaponAttack|link}} | ||
+ | * {{f|VoiceIFVRepair|link}} |
Latest revision as of 02:23, 18 April 2011
Flag: | VoiceSecondaryWeaponAttack |
File(s): | rules(md).ini |
Values: | Strings: Normal text. (Limited to: Sound Entries) |
Default: | <none> |
Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes (YR) |
Specifies any valid sound to play when a rookie or veteran unit fires its secondary weapon. If this value is not set or it is invalid, VoiceAttack is used instead. Elite units use the sound entries defined by VoiceSecondaryEliteWeaponAttack.
For more information on how the firing voice is selected, see VoiceAttack.