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Difference between revisions of "Ranged"
From ModEnc
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− | {{ | + | __NOTOC__ |
− | + | ||
+ | {{Flag | ||
+ | |name={{PAGENAME}} | ||
+ | |files={{Categ|Rules(md).ini}} | ||
+ | |values={{Values|boolean}} | ||
+ | |default=no | ||
+ | |types={{Categ|Projectile|Projectiles}} | ||
+ | |ra=yes | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |ra2obsolete=yes | ||
+ | }} | ||
+ | |||
+ | This tag has different meanings in the various games. It is documented with projectiles being able to run out of fuel and has been introduced in {{ra}}, but its effects are not known. | ||
+ | |||
+ | == Red Alert == | ||
+ | |||
+ | {{NotVerified}} | ||
+ | At least in Red Alert 3.03 {{f|Ranged}} seems only be used for considering a projectile inaccurate (see {{f|Inaccurate|link}}). Apparently it is not used for detonating projectiles in air and all projectiles should explode after 255 frames regardless of the value of this tag. | ||
+ | |||
+ | == Firestorm == | ||
+ | |||
+ | Whether a projectile can run out of fuel and detonate in mid air before reaching its target. Only if a projectile is {{f|Ranged|yes}} the {{f|ProjectileRange|link}} value on the weapon is respected. | ||
+ | |||
+ | == Tiberian Sun, Red Alert 2 and Yuri's Revenge == | ||
+ | |||
+ | {{ts}}, {{ra2}} and {{yr}} read {{f|Ranged}} but apparently do not use the value. |
Revision as of 02:58, 10 May 2014
Flag: | Ranged |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | Projectiles |
Logic related to Ranged, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge. |
This tag has different meanings in the various games. It is documented with projectiles being able to run out of fuel and has been introduced in Red Alert, but its effects are not known.
Red Alert
The following information has not yet been verified. If you can contribute, please do so.
At least in Red Alert 3.03 Ranged seems only be used for considering a projectile inaccurate (see Inaccurate). Apparently it is not used for detonating projectiles in air and all projectiles should explode after 255 frames regardless of the value of this tag.
Firestorm
Whether a projectile can run out of fuel and detonate in mid air before reaching its target. Only if a projectile is Ranged=yes the ProjectileRange value on the weapon is respected.