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Difference between revisions of "OverloadFrames"
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− | {{ | + | {{Flag |
− | + | |name={{PAGENAME}} | |
− | + | |files={{Categ|ini=rules}} | |
+ | |types={{Categ|CombatDamage}} | ||
+ | |values={{values|intlist|unsigned integers}} | ||
+ | |default=none | ||
+ | |yr=yes | ||
+ | }} | ||
+ | |||
+ | Specifies the frame delay between applying damage to the owner of a <tt>[[InfiniteMindControl]]=yes</tt> weapon. Each number corresponds to the appropriate stage from [[OverloadCount]]. | ||
+ | |||
+ | ==See also== | ||
+ | * [[InfiniteMindControl]] | ||
+ | * [[OverloadCount]] | ||
+ | * [[OverloadDamage]] |
Latest revision as of 19:18, 25 May 2015
Flag: | OverloadFrames |
File(s): | rules(md).ini |
Values: | Comma-separated list of integers. (Limited to: unsigned integers) |
Default: | none |
Applicable to: | CombatDamage |
Specifies the frame delay between applying damage to the owner of a InfiniteMindControl=yes weapon. Each number corresponds to the appropriate stage from OverloadCount.