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Difference between revisions of "TiberiumTransmogrify"
From ModEnc
m (Fixed incorrect categorisation.) |
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Line 1: | Line 1: | ||
{{Flag | {{Flag | ||
|name={{PAGENAME}} | |name={{PAGENAME}} | ||
− | |files={{Categ| | + | |files={{Categ|ini=rules}} |
− | |types={{Categ| | + | |types={{Categ|General}} |
|values={{Values|integer}} | |values={{Values|integer}} | ||
|default=<undefined> | |default=<undefined> |
Revision as of 15:33, 16 September 2018
Flag: | TiberiumTransmogrify |
File(s): | rules(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Default: | <undefined> |
Applicable to: | General |
Logic related to TiberiumTransmogrify, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge. |
Possibly meant to be the chance infantry units dying of Tiberium causes 'transmogrify' into small Visceroids. This tag is read, but never used anywhere.