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Difference between revisions of "Spawned"
From ModEnc
(How did this remain so wrong for so long..?) |
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{{DeeZireInclusion}}<br /> | {{DeeZireInclusion}}<br /> | ||
Can be set to 'yes' or 'no' and determines whether or not this AircraftType has been 'spawned' (created by another object, usually with a weapon which has Spawner=yes set and/or by a unit set to Spawn= this object) and therefore is not player controllable. | Can be set to 'yes' or 'no' and determines whether or not this AircraftType has been 'spawned' (created by another object, usually with a weapon which has Spawner=yes set and/or by a unit set to Spawn= this object) and therefore is not player controllable. | ||
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+ | '''Editor's note:''' | ||
+ | This has no impact on "tilting" when turning. That'd be [[PitchAngle]] and [[PitchSpeed]]. |
Latest revision as of 07:43, 29 May 2021
Flag: | Spawned |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Can be set to 'yes' or 'no' and determines whether or not this AircraftType has been 'spawned' (created by another object, usually with a weapon which has Spawner=yes set and/or by a unit set to Spawn= this object) and therefore is not player controllable.
Editor's note:
This has no impact on "tilting" when turning. That'd be PitchAngle and PitchSpeed.