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Difference between revisions of "Sensors"
From ModEnc
(Added mention of a bug related to this flag.) |
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This flag determines whether or not a [[TechnoType]] can fully uncloak (as opposed to simply revealing) [[Cloakable|cloaked]] units occupying an adjacent [[cell]]. | This flag determines whether or not a [[TechnoType]] can fully uncloak (as opposed to simply revealing) [[Cloakable|cloaked]] units occupying an adjacent [[cell]]. | ||
+ | |||
+ | Air units can not detect cloaked ground units - it is unknown whether air units can detect other cloaked air units | ||
{{f|Sensors|link}} works independently from {{f|SensorArray|link}} and {{f|SensorsSight|link}}. | {{f|Sensors|link}} works independently from {{f|SensorArray|link}} and {{f|SensorsSight|link}}. |
Latest revision as of 15:23, 20 June 2021
In Red Alert
Flag: | Sensors |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | false |
Applicable to: | VehicleTypes |
This flag determines whether or not a VehicleType can detect cloaked units within the Range of its Primary weapon.
In Tiberian Sun and Red Alert 2
Flag: | Sensors |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | false; true (for InfantryTypes) |
Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
This flag determines whether or not a TechnoType can fully uncloak (as opposed to simply revealing) cloaked units occupying an adjacent cell.
Air units can not detect cloaked ground units - it is unknown whether air units can detect other cloaked air units
Sensors works independently from SensorArray and SensorsSight.