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Difference between revisions of "ShadowCaster"
From ModEnc
(Created page with "Tells the game to render special cliff-shaped shadows on the tileset. Attempts to use this tag on custom cliffs will result in the default cliff's shadows being superimposed o...") |
(Added flag template, links, and some info bits.) |
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− | Tells the game to render special cliff-shaped shadows on the | + | {{Flag |
+ | |values={{Values|boolean}} | ||
+ | |default=false | ||
+ | |files={{Categ|Terrain Control INI}} | ||
+ | |types={{Categ|TileSets}} | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |hp=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |ares=yes | ||
+ | }} | ||
+ | |||
+ | Tells the game to render special cliff-shaped shadows on this [[tileset]]. These shadows are in fact pre-rendered in the [[shape]] file {{tt|c_shadow.shp}}, located in the theater [[mix]] file ({{tt|iso*.mix}}). As a result, attempts to use this tag on custom cliffs will result in the default cliff's shadows being superimposed on top of the new cliffset. |
Latest revision as of 11:54, 19 April 2022
Flag: | ShadowCaster |
File(s): | Terrain Control INI |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | false |
Applicable to: | TileSets |
Tells the game to render special cliff-shaped shadows on this tileset. These shadows are in fact pre-rendered in the shape file c_shadow.shp, located in the theater mix file (iso*.mix). As a result, attempts to use this tag on custom cliffs will result in the default cliff's shadows being superimposed on top of the new cliffset.