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Difference between revisions of "ProneDamage"
From ModEnc
(Correcting per exe (Thanks Kenji)) |
(Note about jumpjets, and removed some redundant stuff.) |
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{{Flag | {{Flag | ||
− | |name= | + | |name={{PAGENAME}} |
− | |files=rules | + | |files={{Categ|ini=rules}} |
− | |values= | + | |types={{Categ|Warheads}} / {{Categ|General}} |
+ | |values={{values|percentages}} | ||
|default=100% | |default=100% | ||
− | |||
|ra=yes | |ra=yes | ||
|cs=yes | |cs=yes | ||
Line 16: | Line 16: | ||
}} | }} | ||
− | This flag defines a multiplier to damage all | + | This flag defines a multiplier to damage all [[InfantryTypes|infantry units]] receive from this [[warhead]] while [[prone]]. It is a direct multiplier to {{f|Damage|link}} applied before the {{f|Verses|link}} has been calculated. |
− | + | This is a global setting (in {{sl|General}}) in {{ra}}, and a warhead property in {{ts}} to {{yr}}. | |
− | [[ | + | Curiously, this flag is also used when calculating damage against [[jumpjet]] infantry with {{f|Fearless|yes|link}} while the infantry is in the air. |
− |
Latest revision as of 16:05, 10 January 2023
Flag: | ProneDamage |
File(s): | rules(md).ini |
Values: | Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5"). |
Default: | 100% |
Applicable to: | Warheads / General |
This flag defines a multiplier to damage all infantry units receive from this warhead while prone. It is a direct multiplier to Damage applied before the Verses has been calculated.
This is a global setting (in [General]) in Red Alert, and a warhead property in Tiberian Sun to Yuri's Revenge.
Curiously, this flag is also used when calculating damage against jumpjet infantry with Fearless=yes while the infantry is in the air.