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Difference between revisions of "Suicide"
From ModEnc
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{{flag | {{flag | ||
|values={{values|Boolean}} | |values={{values|Boolean}} | ||
− | | | + | |default=No |
− | |types= | + | |types={{Categ|Weapon|Weapons}} |
− | |||
− | |||
− | |||
|ra2=yes | |ra2=yes | ||
|yr=yes | |yr=yes | ||
− | | | + | |rp=yes}} |
− | ==In | + | ==In Rules(md).ini== |
− | {{f| | + | Causes the unit firing this weapon to die immediately instead of actually invoking the normal effects of the weapon. Additional logic is activated by also setting {{f|Explodes|yes|link}}. Used on the Demo Truck and Crazy Ivan/Terrorist IFVs. If such a weapon is fired by an AircraftType, it will cause an Internal Error (EIP 00417D05). If the weapon is fired as DeathWeapon, it does not cause problems with AircraftTypes. |
− | == | + | ===Notes=== |
+ | * An object that is destroyed by firing a weapon with "Suicide=yes" will not leave any survivors (see [[Crewed]]). | ||
− | + | ==In [[TeamTypes]]== | |
− | + | Suicide entry in TeamTypes pertains to response to an attack. Depending on the script action being executed, its effect differs. It can be set to yes/no. Check [[Aggressive]] for details. | |
− |
Revision as of 11:35, 7 June 2023
Flag: | Suicide |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | No |
Applicable to: | Weapons |
In Rules(md).ini
Causes the unit firing this weapon to die immediately instead of actually invoking the normal effects of the weapon. Additional logic is activated by also setting Explodes=yes. Used on the Demo Truck and Crazy Ivan/Terrorist IFVs. If such a weapon is fired by an AircraftType, it will cause an Internal Error (EIP 00417D05). If the weapon is fired as DeathWeapon, it does not cause problems with AircraftTypes.
Notes
- An object that is destroyed by firing a weapon with "Suicide=yes" will not leave any survivors (see Crewed).