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Difference between revisions of "Allied"
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(Updated header-info and respective changes) |
Nighthawk200 (talk | contribs) m (Wrongly categorised.) |
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− | {{flag|name=Allied|files=eva | + | {{flag |
+ | |name=Allied | ||
+ | |files={{Categ|ini=eva}} | ||
+ | |values={{values|strings}} | ||
+ | |default=None | ||
+ | |types={{Categ|VoxTypes}} | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |rp=yes}} | ||
This flag specifies the audio file's name from audio(md).mix to use if it's EVA sound overlay is triggered while you are playing an Allied country. | This flag specifies the audio file's name from audio(md).mix to use if it's EVA sound overlay is triggered while you are playing an Allied country. | ||
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:'''''See also''' [[Russian]] and [[Yuri]].'' | :'''''See also''' [[Russian]] and [[Yuri]].'' | ||
− |
Latest revision as of 00:37, 21 June 2008
Flag: | Allied |
File(s): | eva(md).ini |
Values: | Strings: Normal text. |
Default: | None |
Applicable to: | VoxTypes |
This flag specifies the audio file's name from audio(md).mix to use if it's EVA sound overlay is triggered while you are playing an Allied country.
Example
[EVA_NuclearSiloDetected]
Text=Warning: Nuclear Silo detected.
Russian=csof001
Allied=ceva001
Yuri=cyur001
Type= QUEUE
Priority=IMPORTANT
would play ceva001.wav from audiomd.mix if you were playing as an Ally, and a Nuclear Silo was detected.