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Difference between revisions of "Who crushes whom"
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− | This page details how the crushing system works | + | This page details how the crushing system works. The table shows whether a defender can be crushed by an attacker, depending on how the flags {{TTL|Crusher}}, {{TTL|Crushable}}, {{TTL|OmniCrusher}} and {{TTL|OmniCrushResistant}} are set. Empty cells signal that one property does not influence the other, e.g. for {{tt|Crusher}} it's totally irrelevant whether {{tt|OmniCrushResistant}} is yes or no. |
− | {| style='text-align: center | + | <div align="center"> |
− | |+ Can | + | {| style='text-align: center;' |
+ | |+ '''Can Defender be crushed by Attacker?''' | ||
|- | |- | ||
− | + | |rowspan=3 | | |
− | + | |colspan=2 | | |
− | ! style= | + | !colspan=4 style="border: 1px solid #000000;"|Defender |
|- | |- | ||
− | + | |colspan=2 | | |
− | + | |colspan=2 |{{TTL|Crushable}} | |
− | + | |colspan=2 |{{TTL|OmniCrushResistant}} | |
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | |colspan=2 | |
− | | {{Tt|no | + | |style="background:#e5e5e5;"|{{Tt|yes}} |
− | + | |style="background:#e5e5e5;"|{{Tt|no}} | |
− | + | |style="background:#e5e5e5;"|{{Tt|yes}} | |
− | | style= | + | |style="background:#e5e5e5;"|{{Tt|no}} |
− | | style= | ||
|- | |- | ||
− | | {{Tt|yes}} | + | !rowspan=4 style="border: 1px solid #000000;"| A <br>t<br>t<br>a<br>c<br>k<br>e<br>r |
− | | {{Y}} | + | |rowspan=2 style='vertical-align: middle;' |{{TTL|Crusher}} |
− | | {{N}} | + | |style="background:#e5e5e5;"|{{Tt|yes}} |
− | | style= | + | |style="background:#F0F0F0;"|{{Y}} |
− | | style= | + | |style="background:#F0F0F0;"|{{N}} |
− | | | + | |style="background:#F0F0F0;"| |
− | | rowspan=2 | {{TTL|OmniCrusher}} | + | |style="background:#F0F0F0;"| |
− | | {{Tt| | + | |- |
− | | | + | |style="background:#e5e5e5"|{{Tt|no}} |
− | | {{ | + | |style="background:#F0F0F0;"|{{N}} |
− | | {{N}} | + | |style="background:#F0F0F0;"|{{N}} |
− | | {{ | + | |style="background:#F0F0F0;"|{{N}} |
− | |- style= | + | |style="background:#F0F0F0;"|{{N}} |
− | | {{Tt| | + | |- |
− | | | + | |rowspan=2 |{{TTL|OmniCrusher}} |
− | | {{ | + | |style="background:#e5e5e5;"|{{Tt|yes}} |
− | | {{ | + | |style="background:#F0F0F0;"|{{Y}} |
− | | {{N}} | + | |style="background:#F0F0F0;"|{{Y}} |
+ | |style="background:#F0F0F0;"|{{N}} | ||
+ | |style="background:#F0F0F0;"|{{Y}} | ||
+ | |- | ||
+ | |style="background:#e5e5e5;"|{{Tt|no}} | ||
+ | |style="background:#F0F0F0;"| | ||
+ | |style="background:#F0F0F0;"|{{N}} | ||
+ | |style="background:#F0F0F0;"|{{N}} | ||
+ | |style="background:#F0F0F0;"|{{N}} | ||
|} | |} | ||
− | + | :<small>OmniCrusher and OmniCrushResistant are only available in [[Yuri's Revenge]].</small> | |
− | + | </div> | |
− | In | + | '''In detail:''' |
− | *{{TTL|Crusher | + | *{{TTL|Crusher}} determines if this VehicleType can crush InfantryTypes. |
− | *{{TTL|Crushable | + | *{{TTL|Crushable}} determines if this InfantryTypes can be crushed by VehicleTypes. |
− | *{{TTL|OmniCrusher | + | :''Only if the Attacker is {{tt|Crusher=yes}} and the Defender is {{tt|Crushable=yes}}, the crushing can happen.'' |
− | *{{TTL|OmniCrushResistant | + | *{{TTL|OmniCrusher}}, if enabled, allows the VehicleType to also crush InfantryTypes who are set {{tt|Crushable=no}}, and to crush other VehicleTypes. |
+ | *{{TTL|OmniCrushResistant}} determines if this VehicleType can be crushed by other VehicleTypes. | ||
+ | :''Only if the Attacker is {{tt|OmniCrusher=yes}} and the Defender is {{tt|OmniCrushResistant=no}}, one VehicleType can crush the other.'' | ||
[[Category: General Editing Information]] | [[Category: General Editing Information]] |
Revision as of 16:24, 13 July 2006
This page details how the crushing system works. The table shows whether a defender can be crushed by an attacker, depending on how the flags Template:TTL, Template:TTL, Template:TTL and Template:TTL are set. Empty cells signal that one property does not influence the other, e.g. for Crusher it's totally irrelevant whether OmniCrushResistant is yes or no.
Defender | ||||||
---|---|---|---|---|---|---|
Template:TTL | Template:TTL | |||||
yes | no | yes | no | |||
A t t a c k e r |
Template:TTL | yes | ||||
no | ||||||
Template:TTL | yes | |||||
no |
- OmniCrusher and OmniCrushResistant are only available in Yuri's Revenge.
In detail:
- Template:TTL determines if this VehicleType can crush InfantryTypes.
- Template:TTL determines if this InfantryTypes can be crushed by VehicleTypes.
- Only if the Attacker is Crusher=yes and the Defender is Crushable=yes, the crushing can happen.
- Template:TTL, if enabled, allows the VehicleType to also crush InfantryTypes who are set Crushable=no, and to crush other VehicleTypes.
- Template:TTL determines if this VehicleType can be crushed by other VehicleTypes.
- Only if the Attacker is OmniCrusher=yes and the Defender is OmniCrushResistant=no, one VehicleType can crush the other.