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Difference between revisions of "DecloakToFire"
From ModEnc
(Rewrite) |
(this defaults to 'yes', if not the [SubTorpedo] wouldn't need it listed as a 'no'.) |
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Line 4: | Line 4: | ||
|values=boolean | |values=boolean | ||
|special=None | |special=None | ||
− | |default= | + | |default=yes |
|types={{Categ|Weapon|Weapons}} | |types={{Categ|Weapon|Weapons}} | ||
|games=[[RA2]], [[YR]] | |games=[[RA2]], [[YR]] |
Revision as of 01:20, 9 February 2007
Flag: | DecloakToFire |
File(s): | Rules(md).ini |
Values: | boolean |
Special Values: | None |
Default: | yes |
Applicable to: | Weapons |
Determines whether this unit has to decloak in order to fire. Used to keep Submarines and Dolphins cloaked when firing. Naturally, only Cloakable=yes units are affected by this.