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Difference between revisions of "IonBeam"
From ModEnc
Nighthawk200 (talk | contribs) (Template updated, RP note added.) |
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|default=null | |default=null | ||
|types={{Categ|General}} | |types={{Categ|General}} | ||
− | | | + | |ts=yes |
+ | |fs=yes | ||
+ | |ets=yes | ||
+ | |rp=yes | ||
}} | }} | ||
{{Obsolete}} | {{Obsolete}} | ||
Specifies the "beam" of a striking Ion Cannon, or, if replaced by a modder, simply the first animation played when a Super Weapon with {{TTL|Type|IonCannon}} is activated. | Specifies the "beam" of a striking Ion Cannon, or, if replaced by a modder, simply the first animation played when a Super Weapon with {{TTL|Type|IonCannon}} is activated. | ||
+ | |||
+ | ==RockPatch Info== | ||
+ | [[Image:Rpo.png]] | ||
+ | This animation is played if you fire a Super Weapon with {{TTL|Type|IonCannon}} in Yuri's Revenge, so long as you are using RockPatch CE or higher. | ||
==See also== | ==See also== | ||
*[[Tiled]] | *[[Tiled]] |
Revision as of 18:39, 10 March 2007
Flag: | IonBeam |
File(s): | Rules(md).ini |
Values: | Strings (Names of Animations) |
Special Values: | None |
Default: | null |
Applicable to: | General |
Specifies the "beam" of a striking Ion Cannon, or, if replaced by a modder, simply the first animation played when a Super Weapon with Template:TTL is activated.
RockPatch Info
This animation is played if you fire a Super Weapon with Template:TTL in Yuri's Revenge, so long as you are using RockPatch CE or higher.