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Difference between revisions of "DemandLoad"
From ModEnc
(ACK I should really read the text when updating -_-) |
(Argh, again...) |
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Line 3: | Line 3: | ||
|values=boolean | |values=boolean | ||
|default=no | |default=no | ||
− | |types={{Categ|Animations}} | + | |types={{Categ|Animations}}, {{Categ|BuildingTypes}} |
|ts=yes | |ts=yes | ||
|fs=yes | |fs=yes | ||
Line 10: | Line 10: | ||
{{Obsolete}} | {{Obsolete}} | ||
− | If set, the image is only loaded from the disk when | + | If set, the image is only loaded from the disk when it is required on the battlefield, as opposed to preloading it during the loading screen. |
== In {{ra2}} and {{yr}} == | == In {{ra2}} and {{yr}} == | ||
Has no effect - not loaded from the ini files. | Has no effect - not loaded from the ini files. |
Revision as of 07:24, 16 September 2008
Flag: | DemandLoad |
File(s): | art(md).ini |
Values: | boolean |
Default: | no |
Applicable to: | Animations, BuildingTypes |
Logic related to DemandLoad, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.
If set, the image is only loaded from the disk when it is required on the battlefield, as opposed to preloading it during the loading screen.