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Difference between revisions of "Engineer"
From ModEnc
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− | {{ | + | {{Flag |
− | + | |files={{Categ|ini=rules}} | |
+ | |values={{Categ|InfantryTypes}} | ||
+ | |default=yes | ||
+ | |types={{Categ|General}} | ||
+ | |yr=yes | ||
+ | |ra2=yes | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | }} | ||
+ | Defines an [[InfantryType]] that will spawn from a destroyed construction yard. However, Red Alert 2 (and Yuri's Revenge) do not distinguish between factions so the Engineer spawned will always be the infantry defined by this tag. | ||
+ | |||
+ | |||
+ | |||
+ | {{Flag | ||
+ | |files={{Categ|ini=rules}} | ||
+ | |values={{values|Booleans}} | ||
+ | |default=no | ||
+ | |types={{Categ|InfantryTypes}} | ||
+ | |yr=yes | ||
+ | |ra2=yes | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |ra=yes | ||
+ | |cs=yes | ||
+ | |am=yes | ||
+ | }} | ||
+ | Determines whether this [[InfantryType]] has the properties of an engineer, which allows that infantry to enter any structure that has {{TTL|BridgeRepairHut|yes}} set, capture any structure that has {{TTL|Capturable|yes}} set and to repair any structures owned by that player. |
Revision as of 01:01, 21 August 2009
Flag: | Engineer |
File(s): | rules(md).ini |
Values: | InfantryTypes |
Default: | yes |
Applicable to: | General |
Defines an InfantryType that will spawn from a destroyed construction yard. However, Red Alert 2 (and Yuri's Revenge) do not distinguish between factions so the Engineer spawned will always be the infantry defined by this tag.
Flag: | Engineer |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | InfantryTypes |
Determines whether this InfantryType has the properties of an engineer, which allows that infantry to enter any structure that has Template:TTL set, capture any structure that has Template:TTL set and to repair any structures owned by that player.