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Difference between revisions of "ConditionYellowSparkingProbability"
From ModEnc
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− | {{ | + | {{Flag |
− | Defines the | + | |name={{PAGENAME}} |
+ | |files={{Categ|Rules(md).ini}} | ||
+ | |values={{values|percentage}} | ||
+ | |default=0.01 (1%) | ||
+ | |types={{Categ|General}} | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | }} | ||
+ | |||
+ | Defines the chance that infantry with yellow health will spawn a random particle system from the {{f|DamageParticleSystems|link}} list that has {{f|BehavesLike|Spark|link}} set. | ||
+ | |||
+ | {{Bugs}} | ||
+ | This logic only works for infantry with {{f|Cyborg|yes|link}}, and it may behave in an unexpected way. See {{f|DamageParticleSystems|link}}. | ||
+ | |||
+ | == See also == | ||
+ | * [[ConditionRedSparkingProbability]] |
Revision as of 09:19, 5 June 2014
Flag: | ConditionYellowSparkingProbability |
File(s): | Rules(md).ini |
Values: | Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5"). |
Default: | 0.01 (1%) |
Applicable to: | General |
Defines the chance that infantry with yellow health will spawn a random particle system from the DamageParticleSystems list that has BehavesLike=Spark set.
Bugs/Side-Effects/Unexpected Limitations
This logic only works for infantry with Cyborg=yes, and it may behave in an unexpected way. See DamageParticleSystems.