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Difference between revisions of "Suicide"
From ModEnc
(oops, wrong info, AreaFire=yes just doesn't work for infantry Primary weapons) |
m (Added Suicide for TeamTypes) |
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|yr=yes | |yr=yes | ||
|rp=yes}} | |rp=yes}} | ||
+ | |||
+ | ==In Rules(md).ini== | ||
Causes the unit firing this weapon to die immediately instead of actually invoking the normal effects of the weapon. Additional logic is activated by also setting {{f|Explodes|yes|link}}. Used on the Demo Truck and Crazy Ivan/Terrorist IFVs. If such a weapon is fired by an AircraftType, it will cause an Internal Error (EIP 00417D05). If the weapon is fired as DeathWeapon, it does not cause problems with AircraftTypes. | Causes the unit firing this weapon to die immediately instead of actually invoking the normal effects of the weapon. Additional logic is activated by also setting {{f|Explodes|yes|link}}. Used on the Demo Truck and Crazy Ivan/Terrorist IFVs. If such a weapon is fired by an AircraftType, it will cause an Internal Error (EIP 00417D05). If the weapon is fired as DeathWeapon, it does not cause problems with AircraftTypes. | ||
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===Notes=== | ===Notes=== | ||
* An object that is destroyed by firing a weapon with "Suicide=yes" will not leave any survivors (see [[Crewed]]). | * An object that is destroyed by firing a weapon with "Suicide=yes" will not leave any survivors (see [[Crewed]]). | ||
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+ | ==In [[TeamTypes]]== | ||
+ | |||
+ | Suicide entry in TeamTypes pertains to response to an attack. Depending on the script action being executed, its effect differs. It can be set to yes/no. Check [[Aggressive]] for details. |
Revision as of 14:42, 7 September 2018
Flag: | Suicide |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | No |
Applicable to: | Weapons |
In Rules(md).ini
Causes the unit firing this weapon to die immediately instead of actually invoking the normal effects of the weapon. Additional logic is activated by also setting Explodes=yes. Used on the Demo Truck and Crazy Ivan/Terrorist IFVs. If such a weapon is fired by an AircraftType, it will cause an Internal Error (EIP 00417D05). If the weapon is fired as DeathWeapon, it does not cause problems with AircraftTypes.
Notes
- An object that is destroyed by firing a weapon with "Suicide=yes" will not leave any survivors (see Crewed).