Difference between revisions of "Making The YR Singleplayer Campaign Work With Your Mod"
m (Link to campaign progression tutorial) |
|||
Line 1: | Line 1: | ||
− | This page is really an expansion and enlightenment of CannisRabidus' [http://www.cannis.net/tutorials/ra2yr_nobreak_yrmissions1/ tutorial] on the subject. | + | This page is really an expansion and enlightenment of CannisRabidus' [http://www.cannis.net/tutorials/ra2yr_nobreak_yrmissions1/ tutorial] on the subject. There is a summary at the bottom of this page for those who do not wish to read the whole document. |
See also [[Campaign Progression]] | See also [[Campaign Progression]] | ||
Line 22: | Line 22: | ||
One might assume simply adding the campaign [[BuildingTypes]] to your Rules(md).ini file should fix this. However, that is only half the solution. | One might assume simply adding the campaign [[BuildingTypes]] to your Rules(md).ini file should fix this. However, that is only half the solution. | ||
− | DCoder, with testing by Whiteboy and HopalongTom within a development stage of the "Whiteboy's Rules" mod have made the | + | DCoder, with testing by Whiteboy and HopalongTom within a development stage of the "Whiteboy's Rules" mod have made this process a reality - this is the ''easy way'' of making your mod compatible with Campaign mode. |
− | [ | + | First, you'll want to add all the buildings that Campaign mode creates to your Rules file. To save you the trouble of looking up all the mission maps that are defined, DCoder has saved us the trouble and done it for us. Now, we'll have to add them into a part of the [[BuildingTypes]] array that never changes - simply adding them after your mod's new buildings won't work. We need to re-organise the list. The current structure will most likely be the default list, then your mod's ones. You have a choice here - the default list is actually a little broken. You ''could'' stick with the current list and add on the Campaign buildings and your mod's ones, in that order. But I highly suggest you replace the default [[BuildingTypes]] list with the fixed one. I will explain this process basedon the fixed list, I suggest you do too, otherwise editing some triggers later on will differ slightly. |
+ | |||
+ | You'll also find this fixed list, and more, on the [[BuildingTypes]] page. Simply remove all of the default building entries in the list in the rules file and replace it with this one: | ||
+ | |||
+ | |||
+ | === Yuri's Revenge Fixed BuildingTypes List === | ||
+ | |||
+ | [BuildingTypes] | ||
+ | 0=GAPOWR | ||
+ | 1=GAREFN | ||
+ | 2=GACNST | ||
+ | 3=GAPILE | ||
+ | 4=GASAND | ||
+ | 5=GADEPT | ||
+ | 6=GATECH | ||
+ | 7=GAWEAP | ||
+ | 8=CALAB | ||
+ | 9=NAPOWR | ||
+ | 10=NATECH | ||
+ | 11=NAHAND | ||
+ | 12=GAWALL | ||
+ | 13=NARADR | ||
+ | 14=NAWEAP | ||
+ | 15=NAREFN | ||
+ | 16=NAWALL | ||
+ | 17=CAHSE07 | ||
+ | 18=NAPSIS | ||
+ | 19=CASYDN01 | ||
+ | 20=NALASR | ||
+ | 21=NASAM | ||
+ | 22=CASYDN02 | ||
+ | 23=GAYARD | ||
+ | 24=NAIRON | ||
+ | 25=NACNST | ||
+ | 26=NADEPT | ||
+ | 27=GACSPH | ||
+ | 28=GADUMY | ||
+ | 29=GAWEAT | ||
+ | 30=CABHUT | ||
+ | 31=GALITE | ||
+ | 32=REDLAMP | ||
+ | 33=GRENLAMP | ||
+ | 34=BLUELAMP | ||
+ | 35=YELWLAMP | ||
+ | 36=PURPLAMP | ||
+ | 37=INORANLAMP | ||
+ | 38=INGRNLMP | ||
+ | 39=INREDLMP | ||
+ | 40=INBLULMP | ||
+ | 41=CITY01 | ||
+ | 42=CITY02 | ||
+ | 43=CITY03 | ||
+ | 44=CITY04 | ||
+ | 45=CITY05 | ||
+ | 46=CITY06 | ||
+ | 47=CAHOSP | ||
+ | 48=INGALITE | ||
+ | 49=INYELWLAMP | ||
+ | 50=INPURPLAMP | ||
+ | 51=NEGLAMP | ||
+ | 52=NEGRED | ||
+ | 53=TESLA | ||
+ | 54=NAMISL | ||
+ | 55=ATESLA | ||
+ | 56=CAMACH | ||
+ | 57=TSTLAMP | ||
+ | 58=CASYDN03 | ||
+ | 59=AMMOCRAT | ||
+ | 60=GAGREEN | ||
+ | 61=NAYARD | ||
+ | 62=GASPYSAT | ||
+ | 63=GAGAP | ||
+ | 64=GTGCAN | ||
+ | 65=NANRCT | ||
+ | 66=GAPILL | ||
+ | 67=NAFLAK | ||
+ | 68=CAOUTP | ||
+ | 69=CATHOSP | ||
+ | 70=CAAIRP | ||
+ | 71=CAOILD | ||
+ | 72=NACLON | ||
+ | 73=GAOREP | ||
+ | 74=CACITY01 | ||
+ | 75=CACITY02 | ||
+ | 76=CACITY03 | ||
+ | 77=CACITY04 | ||
+ | 78=CANEWY01 | ||
+ | 79=CANEWY04 | ||
+ | 80=CANEWY05 | ||
+ | 81=CASWST01 | ||
+ | 82=CATECH01 | ||
+ | 83=CATEXS01 | ||
+ | 84=CATEXS02 | ||
+ | 85=CAWASH01 | ||
+ | 86=CAFARM01 | ||
+ | 87=CAFARM02 | ||
+ | 88=CALIT01E | ||
+ | 89=CALIT01N | ||
+ | 90=CALIT01S | ||
+ | 91=CALIT01W | ||
+ | 92=CAMISC01 | ||
+ | 93=CAMISC02 | ||
+ | 94=CAMISC03 | ||
+ | 95=CAMISC04 | ||
+ | 96=CAPOL01E | ||
+ | 97=CAPOL01N | ||
+ | 98=CAPOL01S | ||
+ | 99=CAPOL01W | ||
+ | 100=CASIN01E | ||
+ | 101=CASIN01N | ||
+ | 102=CASIN01S | ||
+ | 103=CASIN01W | ||
+ | 104=CAPARS01 | ||
+ | 105=GAAIRC | ||
+ | 106=CAFRMA | ||
+ | 107=CAFRMB | ||
+ | 108=CAWASH05 | ||
+ | 109=CAWASH04 | ||
+ | 110=CAWASH03 | ||
+ | 111=CAWASH07 | ||
+ | 112=CAWASH11 | ||
+ | 113=CAWSH12 | ||
+ | 114=CAWASH14 | ||
+ | 115=CAWASH09 | ||
+ | 116=CAWASH10 | ||
+ | 117=CAWASH13 | ||
+ | 118=CAARMY01 | ||
+ | 119=CAUSFGL | ||
+ | 120=CAWASH08 | ||
+ | 121=CALIT03E | ||
+ | 122=CALIT03N | ||
+ | 123=CALIT03S | ||
+ | 124=CALIT03W | ||
+ | 125=CALIT02L | ||
+ | 126=CALIT02R | ||
+ | 127=CAHSE01 | ||
+ | 128=CAWT01 | ||
+ | 129=CATS01 | ||
+ | 130=CABARN02 | ||
+ | 131=CAWA2A | ||
+ | 132=CAWA2B | ||
+ | 133=CAWA2C | ||
+ | 134=CAWA2D | ||
+ | 135=AMRADR | ||
+ | 136=CAPRS03 | ||
+ | 137=CAGARD01 | ||
+ | 138=CARUS01 | ||
+ | 139=CAMIAM01 | ||
+ | 140=CATRAN01 | ||
+ | 141=CAMIAM02 | ||
+ | 142=CANWY05 | ||
+ | 143=MAYAN | ||
+ | 144=CAEUR1 | ||
+ | 145=CAEUR2 | ||
+ | 146=CAEUR04 | ||
+ | 147=CAMEX01 | ||
+ | 148=CARUS02A | ||
+ | 149=CARUS02B | ||
+ | 150=CARUS02C | ||
+ | 151=CARUS02D | ||
+ | 152=CARUS02E | ||
+ | 153=CARUS02F | ||
+ | 154=CANEWY06 | ||
+ | 155=CANEWY07 | ||
+ | 156=CANEWY08 | ||
+ | 157=CAPARS02 | ||
+ | 158=CAPARS08 | ||
+ | 159=CAPARS09 | ||
+ | 160=CARUS03 | ||
+ | 161=CANEWY10 | ||
+ | 162=CANEWY11 | ||
+ | 163=CANEWY12 | ||
+ | 164=CANEWY13 | ||
+ | 165=CANEWY14 | ||
+ | 166=CANEWY15 | ||
+ | 167=CANEWY16 | ||
+ | 168=CANEWY17 | ||
+ | 169=CANEWY18 | ||
+ | 170=CAPARS04 | ||
+ | 171=CAPARS05 | ||
+ | 172=CAPARS06 | ||
+ | 173=CAPARS07 | ||
+ | 174=CAWASH15 | ||
+ | 175=CAPARS10 | ||
+ | 176=CAPARS13 | ||
+ | 177=CAPARS14 | ||
+ | 178=CAGAS01 | ||
+ | 179=CAPARS11 | ||
+ | 180=CAPARS12 | ||
+ | 181=CAFARM06 | ||
+ | 182=CAMIAM04 | ||
+ | 183=NAPSYB | ||
+ | 184=NAPSYA | ||
+ | 185=CAIND01 | ||
+ | 186=CACOLO01 | ||
+ | 187=CANWY09 | ||
+ | 188=CANWY22 | ||
+ | 189=CANWY23 | ||
+ | 190=CANWY24 | ||
+ | 191=CANWY25 | ||
+ | 192=CANWY26 | ||
+ | 193=CATEXS03 | ||
+ | 194=CATEXS04 | ||
+ | 195=CATEXS05 | ||
+ | 196=CARUS02G | ||
+ | 197=CACHIG04 | ||
+ | 198=CAMIAM03 | ||
+ | 199=CARUS07 | ||
+ | 200=CATEXS06 | ||
+ | 201=CATEXS07 | ||
+ | 202=CATEXS08 | ||
+ | 203=CACHIG01 | ||
+ | 204=CACHIG02 | ||
+ | 205=CACHIG03 | ||
+ | 206=CAWASH16 | ||
+ | 207=CAWASH17 | ||
+ | 208=CACHIG05 | ||
+ | 209=CAWASH19 | ||
+ | 210=CARUS08 | ||
+ | 211=CARUS09 | ||
+ | 212=CARUS10 | ||
+ | 213=CARUS11 | ||
+ | 214=CANEWY20 | ||
+ | 215=CANEWY21 | ||
+ | 216=CARUS04 | ||
+ | 217=CARUS05 | ||
+ | 218=CARUS06 | ||
+ | 219=CAMSC01 | ||
+ | 220=CAMSC02 | ||
+ | 221=CAMSC03 | ||
+ | 222=CAMSC04 | ||
+ | 223=CAMSC05 | ||
+ | 224=CAMSC06 | ||
+ | 225=CAMSC07 | ||
+ | 226=CAWASH18 | ||
+ | 227=CAEURO05 | ||
+ | 228=CAPARK01 | ||
+ | 229=CAPARK02 | ||
+ | 230=CAPARK03 | ||
+ | 231=CAHSE02 | ||
+ | 232=CAHSE03 | ||
+ | 233=CAHSE04 | ||
+ | 234=CASTRT01 | ||
+ | 235=CASTRT02 | ||
+ | 236=CASTL01 | ||
+ | 237=CASTL02 | ||
+ | 238=CASTL03 | ||
+ | 239=CASTL04 | ||
+ | 240=CAHSE05 | ||
+ | 241=CAHSE06 | ||
+ | 242=CAMIAM05 | ||
+ | 243=CAMIAM06 | ||
+ | 244=CAMIAM07 | ||
+ | 245=CAFNCB | ||
+ | 246=CAFNCW | ||
+ | 247=CAMEX02 | ||
+ | 248=CAMEX03 | ||
+ | 249=CAMEX04 | ||
+ | 250=CAMEX05 | ||
+ | 251=CACHIG06 | ||
+ | 252=CAMSC08 | ||
+ | 253=CAMSC09 | ||
+ | 254=CAARMY02 | ||
+ | 255=CAARMY03 | ||
+ | 256=CAARMY04 | ||
+ | 257=TEMMORLAMP | ||
+ | 258=TEMDAYLAMP | ||
+ | 259=TEMDUSLAMP | ||
+ | 260=TEMNITLAMP | ||
+ | 261=SNOMORLAMP | ||
+ | 262=SNODAYLAMP | ||
+ | 263=SNODUSLAMP | ||
+ | 264=SNONITLAMP | ||
+ | 265=CAKRMW | ||
+ | 266=CARUFGL | ||
+ | 267=CAFRFGL | ||
+ | 268=CATRAN02 | ||
+ | 269=CACUFGL | ||
+ | 270=CASKFGL | ||
+ | 271=CALBFGL | ||
+ | 272=CAMIAM08 | ||
+ | 273=CAMISC05 | ||
+ | 274=CAMISC06 | ||
+ | 275=CASTL05A | ||
+ | 276=CASTL05B | ||
+ | 277=CASTL05C | ||
+ | 278=CASTL05D | ||
+ | 279=CASTL05E | ||
+ | 280=CASTL05F | ||
+ | 281=CASTL05G | ||
+ | 282=CASTL05H | ||
+ | 283=CAMSC10 | ||
+ | 284=CAGEFGL | ||
+ | 285=CAUKFGL | ||
+ | 286=CAWASH06 | ||
+ | 287=CAMSC11 | ||
+ | 288=CAMSC12 | ||
+ | 289=CAMSC13 | ||
+ | 290=CAPOFGL | ||
+ | 291=CAMSC12A | ||
+ | 292=CAMOV01 | ||
+ | 293=CAMOV02 | ||
+ | 294=CABUNK01 | ||
+ | 295=CABUNK02 | ||
+ | 296=CAFNCP | ||
+ | 297=CASTRT03 | ||
+ | 298=CASTRT04 | ||
+ | 299=CASTRT05 | ||
+ | 300=YACNST | ||
+ | 301=YAPOWR | ||
+ | 302=YABRCK | ||
+ | 303=YAWEAP | ||
+ | 304=YAYARD | ||
+ | 305=YADEPT | ||
+ | 306=YATECH | ||
+ | 307=GAFWLL | ||
+ | 308=YAGGUN | ||
+ | 309=YAPSYT | ||
+ | 310=NAINDP | ||
+ | 311=YAGRND | ||
+ | 312=YAGNTC | ||
+ | 313=CASLAB | ||
+ | 314=CATIME | ||
+ | 315=YAPPET | ||
+ | 316=CALOND04 | ||
+ | 317=CALOND05 | ||
+ | 318=CALOND06 | ||
+ | 319=CAMOON01 | ||
+ | 320=CATRAN03 | ||
+ | 321=CAEAST01 | ||
+ | 322=CAEGYP01 | ||
+ | 323=CAEGYP02 | ||
+ | 324=CAEGYP03 | ||
+ | 325=CALA01 | ||
+ | 326=CALA02 | ||
+ | 327=CALA03 | ||
+ | 328=CALA04 | ||
+ | 329=CALA05 | ||
+ | 330=CALOND01 | ||
+ | 331=CALOND02 | ||
+ | 332=CALOND03 | ||
+ | 333=CAMORR01 | ||
+ | 334=CAMORR02 | ||
+ | 335=CAMORR03 | ||
+ | 336=CASANF01 | ||
+ | 337=CASANF02 | ||
+ | 338=CASANF03 | ||
+ | 339=CASANF04 | ||
+ | 340=CASANF05 | ||
+ | 341=CASEAT01 | ||
+ | 342=NATBNK | ||
+ | 343=GAGATE_A | ||
+ | 344=CASANF09 | ||
+ | 345=CASANF10 | ||
+ | 346=CASANF11 | ||
+ | 347=CASANF12 | ||
+ | 348=CASANF13 | ||
+ | 349=CASANF14 | ||
+ | 350=CASANF06 | ||
+ | 351=CASANF07 | ||
+ | 352=CASANF08 | ||
+ | 353=CASEAT02 | ||
+ | 354=YACOMD | ||
+ | 355=YAPPPT | ||
+ | 356=GAROBO | ||
+ | 357=YAREFN | ||
+ | 358=YAROCK | ||
+ | 359=NABNKR | ||
+ | 360=CASANF15 | ||
+ | 361=CASANF16 | ||
+ | 362=CASANF17 | ||
+ | 363=CASANF18 | ||
+ | 364=CASIN03E | ||
+ | 365=CASIN03S | ||
+ | 366=CAURB01 | ||
+ | 367=CAURB02 | ||
+ | 368=CAURB03 | ||
+ | 369=CAPOWR | ||
+ | 370=CALA07 | ||
+ | 371=CAEGYP06 | ||
+ | 372=CALA08 | ||
+ | 373=CAEAST02 | ||
+ | 374=CABARR01 | ||
+ | 375=CABARR02 | ||
+ | 376=CAMORR04 | ||
+ | 377=CAMORR05 | ||
+ | 378=CALA09 | ||
+ | 379=CAEGYP04 | ||
+ | 380=CAEGYP05 | ||
+ | 381=CALA06 | ||
+ | 382=CAMORR06 | ||
+ | 383=CAMORR07 | ||
+ | 384=CAMORR08 | ||
+ | 385=CAMORR09 | ||
+ | 386=CAMORR10 | ||
+ | 387=CATIME01 | ||
+ | 388=CATIME02 | ||
+ | 389=CALA10 | ||
+ | 390=CALA11 | ||
+ | 391=CALA12 | ||
+ | 392=CALA13 | ||
+ | 393=CAPARK04 | ||
+ | 394=CAPARK05 | ||
+ | 395=CAPARK06 | ||
+ | 396=CALA14 | ||
+ | 397=CALA15 | ||
+ | 398=CABUNK03 | ||
+ | 399=CABUNK04 | ||
+ | 400=CALUNR01 | ||
+ | 401=CALUNR02 | ||
+ | |||
+ | |||
+ | You'll now have a fixed list. The next stage is to add the Campaign buildings. They will go right after the entries above - this way they always stay in the same place in the array during a Campaign no matter how many new buildings you may create for your mod. Add these entries to the list above, keeping the comments or not: | ||
+ | |||
+ | === Campaign Buildings === | ||
+ | |||
+ | 402=CAPOWR01 ;From all01umd (Allied Mission 1) | ||
+ | 403=CAPOWR02 | ||
+ | 404=CAPOWR03 | ||
+ | 405=CAPOWR04 | ||
+ | 406=CAPOWR05 | ||
+ | 407=CAPOWR06 | ||
+ | 408=CAPOWR07 | ||
+ | 409=CAPOWR08 | ||
+ | 410=CAPOWRAA ;From all03umd (Allied Mission 3) | ||
+ | 411=CAPOWRAB | ||
+ | 412=CAPOWRAC | ||
+ | 413=CAPOWRAD | ||
+ | 414=CAPOWRTA | ||
+ | 415=CAPOWRTB | ||
+ | 416=CAPOWRTC | ||
+ | 417=CAPOWRTD | ||
+ | 418=CAPOWRTE | ||
+ | 419=CAPOWRTF | ||
+ | 420=CARUS08A ;From all06umd (Allied Mission 6) | ||
+ | 421=CARUS09A | ||
+ | 422=CARUS10A | ||
+ | 423=CARUS11A | ||
+ | 424=GAPOWRA ;From sov01umd (Soviet Mission 1) | ||
+ | 425=GAPOWRB | ||
+ | 426=GAPOWRC | ||
+ | 427=GAPOWRD | ||
+ | 428=GAPOWRE | ||
+ | 429=GAPOWRF ;End of default/Campaign BuildingTypes | ||
+ | |||
+ | |||
+ | You'll also have to add the sections for each of these, but first, the new [[BuildingTypes]] that your mod brings to the game will need to be appended to the end of the list - starting from 430=. After you have done that, it's time for more code - place this anywhere in your rules file and edit at your own risk (with comments or otherwise): | ||
+ | |||
+ | |||
+ | === Campaign Building Sections === | ||
+ | |||
+ | ;******* ALLIED CAMPAIGN ******* | ||
+ | ; From all01umd | ||
+ | ; 402=CAPOWR01 start | ||
+ | [CAPOWR01] | ||
+ | UIName=Name:GAPOWR | ||
+ | Name=Tech01 | ||
+ | Image=CAPOWR | ||
+ | TechLevel=-1 | ||
+ | Strength=800 | ||
+ | Insignificant=yes | ||
+ | Nominal=yes | ||
+ | Sight=6 | ||
+ | Points=5 | ||
+ | Armor=concrete | ||
+ | Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 | ||
+ | MaxDebris=15 | ||
+ | MinDebris=5 | ||
+ | DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg | ||
+ | DamageParticleSystems=SmallGreySSys,BigGreySmokeSys | ||
+ | Capturable=yes | ||
+ | NeedsEngineer=yes | ||
+ | Unsellable=yes | ||
+ | Ammo=5 | ||
+ | LeaveRubble=yes | ||
+ | Power=200 | ||
+ | ; 402=CAPOWR01 end | ||
+ | ; 403=CAPOWR02 start | ||
+ | [CAPOWR02] | ||
+ | UIName=Name:GAPOWR | ||
+ | Name=Tech02 | ||
+ | Image=CAPOWR | ||
+ | TechLevel=-1 | ||
+ | Strength=800 | ||
+ | Insignificant=yes | ||
+ | Nominal=yes | ||
+ | Sight=6 | ||
+ | Points=5 | ||
+ | Armor=concrete | ||
+ | Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 | ||
+ | MaxDebris=15 | ||
+ | MinDebris=5 | ||
+ | DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg | ||
+ | DamageParticleSystems=SmallGreySSys,BigGreySmokeSys | ||
+ | Capturable=yes | ||
+ | NeedsEngineer=yes | ||
+ | Unsellable=yes | ||
+ | Ammo=5 | ||
+ | LeaveRubble=yes | ||
+ | Power=200 | ||
+ | ; 403=CAPOWR02 end | ||
+ | ; 404=CAPOWR03 start | ||
+ | [CAPOWR03] | ||
+ | UIName=Name:GAPOWR | ||
+ | Name=Tech03 | ||
+ | Image=CAPOWR | ||
+ | TechLevel=-1 | ||
+ | Strength=800 | ||
+ | Insignificant=yes | ||
+ | Nominal=yes | ||
+ | Sight=6 | ||
+ | Points=5 | ||
+ | Armor=concrete | ||
+ | Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 | ||
+ | MaxDebris=15 | ||
+ | MinDebris=5 | ||
+ | DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg | ||
+ | DamageParticleSystems=SmallGreySSys,BigGreySmokeSys | ||
+ | Capturable=yes | ||
+ | NeedsEngineer=yes | ||
+ | Unsellable=yes | ||
+ | Ammo=5 | ||
+ | LeaveRubble=yes | ||
+ | Power=200 | ||
+ | ; 404=CAPOWR03 end | ||
+ | ; 405=CAPOWR04 start | ||
+ | [CAPOWR04] | ||
+ | UIName=Name:GAPOWR | ||
+ | Name=Tech04 | ||
+ | Image=CAPOWR | ||
+ | TechLevel=-1 | ||
+ | Strength=800 | ||
+ | Insignificant=yes | ||
+ | Nominal=yes | ||
+ | Sight=6 | ||
+ | Points=5 | ||
+ | Armor=concrete | ||
+ | Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 | ||
+ | MaxDebris=15 | ||
+ | MinDebris=5 | ||
+ | DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg | ||
+ | DamageParticleSystems=SmallGreySSys,BigGreySmokeSys | ||
+ | Capturable=yes | ||
+ | NeedsEngineer=yes | ||
+ | Unsellable=yes | ||
+ | Ammo=5 | ||
+ | LeaveRubble=yes | ||
+ | Power=200 | ||
+ | ; 405=CAPOWR04 end | ||
+ | ; 406=CAPOWR05 start | ||
+ | [CAPOWR05] | ||
+ | UIName=Name:GAPOWR | ||
+ | Name=Tech05 | ||
+ | Image=CAPOWR | ||
+ | TechLevel=-1 | ||
+ | Strength=800 | ||
+ | Insignificant=yes | ||
+ | Nominal=yes | ||
+ | Sight=6 | ||
+ | Points=5 | ||
+ | Armor=concrete | ||
+ | Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 | ||
+ | MaxDebris=15 | ||
+ | MinDebris=5 | ||
+ | DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg | ||
+ | DamageParticleSystems=SmallGreySSys,BigGreySmokeSys | ||
+ | Capturable=yes | ||
+ | NeedsEngineer=yes | ||
+ | Unsellable=yes | ||
+ | Ammo=5 | ||
+ | LeaveRubble=yes | ||
+ | Power=200 | ||
+ | ; 406=CAPOWR05 end | ||
+ | ; 407=CAPOWR06 start | ||
+ | [CAPOWR06] | ||
+ | UIName=Name:GAPOWR | ||
+ | Name=Tech06 | ||
+ | Image=CAPOWR | ||
+ | TechLevel=-1 | ||
+ | Strength=800 | ||
+ | Insignificant=yes | ||
+ | Nominal=yes | ||
+ | Sight=6 | ||
+ | Points=5 | ||
+ | Armor=concrete | ||
+ | Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 | ||
+ | MaxDebris=15 | ||
+ | MinDebris=5 | ||
+ | DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg | ||
+ | DamageParticleSystems=SmallGreySSys,BigGreySmokeSys | ||
+ | Capturable=yes | ||
+ | NeedsEngineer=yes | ||
+ | Unsellable=yes | ||
+ | Ammo=5 | ||
+ | LeaveRubble=yes | ||
+ | Power=200 | ||
+ | ; 407=CAPOWR06 end | ||
+ | ; 408=CAPOWR07 start | ||
+ | [CAPOWR07] | ||
+ | UIName=Name:GAPOWR | ||
+ | Name=Tech07 | ||
+ | Image=CAPOWR | ||
+ | TechLevel=-1 | ||
+ | Strength=800 | ||
+ | Insignificant=yes | ||
+ | Nominal=yes | ||
+ | Sight=6 | ||
+ | Points=5 | ||
+ | Armor=concrete | ||
+ | Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 | ||
+ | MaxDebris=15 | ||
+ | MinDebris=5 | ||
+ | DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg | ||
+ | DamageParticleSystems=SmallGreySSys,BigGreySmokeSys | ||
+ | Capturable=yes | ||
+ | NeedsEngineer=yes | ||
+ | Unsellable=yes | ||
+ | Ammo=5 | ||
+ | LeaveRubble=yes | ||
+ | Power=200 | ||
+ | ; 408=CAPOWR07 end | ||
+ | ; 409=CAPOWR08 start | ||
+ | [CAPOWR08] | ||
+ | UIName=Name:GAPOWR | ||
+ | Name=Tech08 | ||
+ | Image=CAPOWR | ||
+ | TechLevel=-1 | ||
+ | Strength=800 | ||
+ | Insignificant=yes | ||
+ | Nominal=yes | ||
+ | Sight=6 | ||
+ | Points=5 | ||
+ | Armor=concrete | ||
+ | Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 | ||
+ | MaxDebris=15 | ||
+ | MinDebris=5 | ||
+ | DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg | ||
+ | DamageParticleSystems=SmallGreySSys,BigGreySmokeSys | ||
+ | Capturable=yes | ||
+ | NeedsEngineer=yes | ||
+ | Unsellable=yes | ||
+ | Ammo=5 | ||
+ | LeaveRubble=yes | ||
+ | Power=200 | ||
+ | ; 409=CAPOWR08 end | ||
+ | ; From all03umd | ||
+ | ; 410=CAPOWRAA start | ||
+ | [CAPOWRAA] | ||
+ | UIName=Name:GAPOWR | ||
+ | Name=TechAA | ||
+ | Image=CAPOWR | ||
+ | TechLevel=-1 | ||
+ | Strength=1000 | ||
+ | Insignificant=yes | ||
+ | Nominal=yes | ||
+ | Sight=6 | ||
+ | Points=5 | ||
+ | Armor=concrete | ||
+ | Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 | ||
+ | MaxDebris=15 | ||
+ | MinDebris=5 | ||
+ | DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg | ||
+ | DamageParticleSystems=SmallGreySSys,BigGreySmokeSys | ||
+ | Capturable=yes | ||
+ | NeedsEngineer=yes | ||
+ | Unsellable=yes | ||
+ | Ammo=5 | ||
+ | LeaveRubble=yes | ||
+ | Power=200 | ||
+ | ; 410=CAPOWRAA end | ||
+ | ; 411=CAPOWRAB start | ||
+ | [CAPOWRAB] | ||
+ | UIName=Name:GAPOWR | ||
+ | Name=TechAB | ||
+ | Image=CAPOWR | ||
+ | TechLevel=-1 | ||
+ | Strength=1000 | ||
+ | Insignificant=yes | ||
+ | Nominal=yes | ||
+ | Sight=6 | ||
+ | Points=5 | ||
+ | Armor=concrete | ||
+ | Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 | ||
+ | MaxDebris=15 | ||
+ | MinDebris=5 | ||
+ | DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg | ||
+ | DamageParticleSystems=SmallGreySSys,BigGreySmokeSys | ||
+ | Capturable=yes | ||
+ | NeedsEngineer=yes | ||
+ | Unsellable=yes | ||
+ | Ammo=5 | ||
+ | LeaveRubble=yes | ||
+ | Power=200 | ||
+ | ; 411=CAPOWRAB end | ||
+ | ; 412=CAPOWRAC start | ||
+ | [CAPOWRAC] | ||
+ | UIName=Name:GAPOWR | ||
+ | Name=TechAC | ||
+ | Image=CAPOWR | ||
+ | TechLevel=-1 | ||
+ | Strength=1000 | ||
+ | Insignificant=yes | ||
+ | Nominal=yes | ||
+ | Sight=6 | ||
+ | Points=5 | ||
+ | Armor=concrete | ||
+ | Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 | ||
+ | MaxDebris=15 | ||
+ | MinDebris=5 | ||
+ | DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg | ||
+ | DamageParticleSystems=SmallGreySSys,BigGreySmokeSys | ||
+ | Capturable=yes | ||
+ | NeedsEngineer=yes | ||
+ | Unsellable=yes | ||
+ | Ammo=5 | ||
+ | LeaveRubble=yes | ||
+ | Power=200 | ||
+ | ; 412=CAPOWRAC end | ||
+ | ; 413=CAPOWRAD start | ||
+ | [CAPOWRAD] | ||
+ | UIName=Name:GAPOWR | ||
+ | Name=TechAD | ||
+ | Image=CAPOWR | ||
+ | TechLevel=-1 | ||
+ | Strength=1000 | ||
+ | Insignificant=yes | ||
+ | Nominal=yes | ||
+ | Sight=6 | ||
+ | Points=5 | ||
+ | Armor=concrete | ||
+ | Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 | ||
+ | MaxDebris=15 | ||
+ | MinDebris=5 | ||
+ | DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg | ||
+ | DamageParticleSystems=SmallGreySSys,BigGreySmokeSys | ||
+ | Capturable=yes | ||
+ | NeedsEngineer=yes | ||
+ | Unsellable=yes | ||
+ | Ammo=5 | ||
+ | LeaveRubble=yes | ||
+ | Power=200 | ||
+ | ; 413=CAPOWRAD end | ||
+ | ; 414=CAPOWRTA start | ||
+ | [CAPOWRTA] | ||
+ | UIName=Name:GAPOWR | ||
+ | Name=TechTA | ||
+ | Image=CAPOWR | ||
+ | TechLevel=-1 | ||
+ | Strength=1000 | ||
+ | Insignificant=yes | ||
+ | Nominal=yes | ||
+ | Sight=6 | ||
+ | Points=5 | ||
+ | Armor=concrete | ||
+ | Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 | ||
+ | MaxDebris=15 | ||
+ | MinDebris=5 | ||
+ | DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg | ||
+ | DamageParticleSystems=SmallGreySSys,BigGreySmokeSys | ||
+ | Capturable=yes | ||
+ | NeedsEngineer=yes | ||
+ | Unsellable=yes | ||
+ | Ammo=5 | ||
+ | LeaveRubble=yes | ||
+ | Power=200 | ||
+ | ; 414=CAPOWRTA end | ||
+ | ; 415=CAPOWRTB start | ||
+ | [CAPOWRTB] | ||
+ | UIName=Name:GAPOWR | ||
+ | Name=TechTB | ||
+ | Image=CAPOWR | ||
+ | TechLevel=-1 | ||
+ | Strength=1000 | ||
+ | Insignificant=yes | ||
+ | Nominal=yes | ||
+ | Sight=6 | ||
+ | Points=5 | ||
+ | Armor=concrete | ||
+ | Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 | ||
+ | MaxDebris=15 | ||
+ | MinDebris=5 | ||
+ | DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg | ||
+ | DamageParticleSystems=SmallGreySSys,BigGreySmokeSys | ||
+ | Capturable=yes | ||
+ | NeedsEngineer=yes | ||
+ | Unsellable=yes | ||
+ | Ammo=5 | ||
+ | LeaveRubble=yes | ||
+ | Power=200 | ||
+ | ; 415=CAPOWRTB end | ||
+ | ; 416=CAPOWRTC start | ||
+ | [CAPOWRTC] | ||
+ | UIName=Name:GAPOWR | ||
+ | Name=TechTC | ||
+ | Image=CAPOWR | ||
+ | TechLevel=-1 | ||
+ | Strength=1000 | ||
+ | Insignificant=yes | ||
+ | Nominal=yes | ||
+ | Sight=6 | ||
+ | Points=5 | ||
+ | Armor=concrete | ||
+ | Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 | ||
+ | MaxDebris=15 | ||
+ | MinDebris=5 | ||
+ | DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg | ||
+ | DamageParticleSystems=SmallGreySSys,BigGreySmokeSys | ||
+ | Capturable=yes | ||
+ | NeedsEngineer=yes | ||
+ | Unsellable=yes | ||
+ | Ammo=5 | ||
+ | LeaveRubble=yes | ||
+ | Power=200 | ||
+ | ; 416=CAPOWRTC end | ||
+ | ; 417=CAPOWRTD start | ||
+ | [CAPOWRTD] | ||
+ | UIName=Name:GAPOWR | ||
+ | Name=TechTD | ||
+ | Image=CAPOWR | ||
+ | TechLevel=-1 | ||
+ | Strength=1000 | ||
+ | Insignificant=yes | ||
+ | Nominal=yes | ||
+ | Sight=6 | ||
+ | Points=5 | ||
+ | Armor=concrete | ||
+ | Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 | ||
+ | MaxDebris=15 | ||
+ | MinDebris=5 | ||
+ | DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg | ||
+ | DamageParticleSystems=SmallGreySSys,BigGreySmokeSys | ||
+ | Capturable=yes | ||
+ | NeedsEngineer=yes | ||
+ | Unsellable=yes | ||
+ | Ammo=5 | ||
+ | LeaveRubble=yes | ||
+ | Power=200 | ||
+ | ; 417=CAPOWRTD end | ||
+ | ; 418=CAPOWRTE start | ||
+ | [CAPOWRTE] | ||
+ | UIName=Name:GAPOWR | ||
+ | Name=TechTE | ||
+ | Image=CAPOWR | ||
+ | TechLevel=-1 | ||
+ | Strength=1000 | ||
+ | Insignificant=yes | ||
+ | Nominal=yes | ||
+ | Sight=6 | ||
+ | Points=5 | ||
+ | Armor=concrete | ||
+ | Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 | ||
+ | MaxDebris=15 | ||
+ | MinDebris=5 | ||
+ | DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg | ||
+ | DamageParticleSystems=SmallGreySSys,BigGreySmokeSys | ||
+ | Capturable=yes | ||
+ | NeedsEngineer=yes | ||
+ | Unsellable=yes | ||
+ | Ammo=5 | ||
+ | LeaveRubble=yes | ||
+ | Power=200 | ||
+ | ; 418=CAPOWRTE end | ||
+ | ; 419=CAPOWRTF start | ||
+ | [CAPOWRTF] | ||
+ | UIName=Name:GAPOWR | ||
+ | Name=TechTF | ||
+ | Image=CAPOWR | ||
+ | TechLevel=-1 | ||
+ | Strength=1000 | ||
+ | Insignificant=yes | ||
+ | Nominal=yes | ||
+ | Sight=6 | ||
+ | Points=5 | ||
+ | Armor=concrete | ||
+ | Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 | ||
+ | MaxDebris=15 | ||
+ | MinDebris=5 | ||
+ | DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg | ||
+ | DamageParticleSystems=SmallGreySSys,BigGreySmokeSys | ||
+ | Capturable=yes | ||
+ | NeedsEngineer=yes | ||
+ | Unsellable=yes | ||
+ | Ammo=5 | ||
+ | LeaveRubble=yes | ||
+ | Power=200 | ||
+ | ; 419=CAPOWRTF end | ||
+ | ; From all06umd | ||
+ | ; 420=CARUS08A start | ||
+ | [CARUS08A] | ||
+ | Name=Russian Gum CornerA | ||
+ | UIName=Name:Globe | ||
+ | Image=CARUS08 | ||
+ | Strength=1000 | ||
+ | TechLevel=-1 | ||
+ | Insignificant=yes | ||
+ | Nominal=yes | ||
+ | RadarInvisible=yes | ||
+ | Points=5 | ||
+ | Armor=steel | ||
+ | Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 | ||
+ | MaxDebris=10 | ||
+ | MinDebris=5 | ||
+ | DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2lg,Dbris8sm,Dbris3lg | ||
+ | BaseNormal=no | ||
+ | Sight=6 | ||
+ | ClickRepairable=no | ||
+ | CanBeOccupied=yes | ||
+ | MaxNumberOccupants=5 | ||
+ | CanOccupyFire=yes | ||
+ | LeaveRubble=Yes | ||
+ | ; 420=CARUS08A end | ||
+ | ; 421=CARUS09A start | ||
+ | [CARUS09A] | ||
+ | Name=Russian Gum MiddleA | ||
+ | UIName=Name:Globe | ||
+ | Image=CARUS09 | ||
+ | TechLevel=-1 | ||
+ | Strength=1000 | ||
+ | Insignificant=yes | ||
+ | Nominal=yes | ||
+ | RadarInvisible=yes | ||
+ | Points=5 | ||
+ | Armor=steel | ||
+ | Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 | ||
+ | MaxDebris=10 | ||
+ | MinDebris=5 | ||
+ | DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2lg,Dbris8sm,Dbris3lg | ||
+ | BaseNormal=no | ||
+ | Sight=6 | ||
+ | ClickRepairable=no | ||
+ | CanBeOccupied=yes | ||
+ | MaxNumberOccupants=5 | ||
+ | CanOccupyFire=yes | ||
+ | LeaveRubble=Yes | ||
+ | ; 421=CARUS09A end | ||
+ | ; 422=CARUS10A start | ||
+ | [CARUS10A] | ||
+ | Name=Russian Gum Wall N_SA | ||
+ | UIName=Name:Globe | ||
+ | Image=CARUS10 | ||
+ | TechLevel=-1 | ||
+ | Strength=1000 | ||
+ | Insignificant=yes | ||
+ | Nominal=yes | ||
+ | RadarInvisible=yes | ||
+ | Points=5 | ||
+ | Armor=steel | ||
+ | Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 | ||
+ | MaxDebris=10 | ||
+ | MinDebris=5 | ||
+ | DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2lg,Dbris8sm,Dbris3lg | ||
+ | BaseNormal=no | ||
+ | Sight=6 | ||
+ | ClickRepairable=no | ||
+ | CanBeOccupied=yes | ||
+ | MaxNumberOccupants=5 | ||
+ | CanOccupyFire=yes | ||
+ | LeaveRubble=Yes | ||
+ | ; 422=CARUS10A end | ||
+ | ; 423=CARUS11A start | ||
+ | [CARUS11A] | ||
+ | Name=Russian Gum Wall E_WA | ||
+ | UIName=Name:Globe | ||
+ | Image=CARUS11 | ||
+ | TechLevel=-1 | ||
+ | Strength=1000 | ||
+ | Insignificant=yes | ||
+ | Nominal=yes | ||
+ | RadarInvisible=yes | ||
+ | Points=5 | ||
+ | Armor=steel | ||
+ | Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 | ||
+ | MaxDebris=10 | ||
+ | MinDebris=5 | ||
+ | DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2lg,Dbris8sm,Dbris3lg | ||
+ | BaseNormal=no | ||
+ | Sight=6 | ||
+ | ClickRepairable=no | ||
+ | CanBeOccupied=yes | ||
+ | MaxNumberOccupants=5 | ||
+ | CanOccupyFire=yes | ||
+ | LeaveRubble=Yes | ||
+ | ; 423=CARUS11A end | ||
+ | ;========== SOVIET CAMPAIGN ============ | ||
+ | ; From sov01umd | ||
+ | ; 424=GAPOWRA start | ||
+ | [GAPOWRA] | ||
+ | UIName=Name:GAPOWR | ||
+ | Name=Tech Power A | ||
+ | Image=CAPOWR | ||
+ | TechLevel=-1 | ||
+ | Strength=5000 | ||
+ | Insignificant=no | ||
+ | Nominal=yes | ||
+ | Sight=6 | ||
+ | Points=5 | ||
+ | Armor=concrete | ||
+ | Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 | ||
+ | MaxDebris=15 | ||
+ | MinDebris=5 | ||
+ | DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg | ||
+ | DamageParticleSystems=SmallGreySSys,BigGreySmokeSys | ||
+ | Capturable=yes | ||
+ | NeedsEngineer=yes | ||
+ | Unsellable=yes | ||
+ | Ammo=5 | ||
+ | LeaveRubble=yes | ||
+ | Power=200 | ||
+ | ; 424=GAPOWRA end | ||
+ | ; 425=GAPOWRB start | ||
+ | [GAPOWRB] | ||
+ | UIName=Name:GAPOWR | ||
+ | Name=Tech Power B | ||
+ | Image=CAPOWR | ||
+ | TechLevel=-1 | ||
+ | Strength=5000 | ||
+ | Insignificant=no | ||
+ | Nominal=yes | ||
+ | Sight=6 | ||
+ | Points=5 | ||
+ | Armor=concrete | ||
+ | Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 | ||
+ | MaxDebris=15 | ||
+ | MinDebris=5 | ||
+ | DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg | ||
+ | DamageParticleSystems=SmallGreySSys,BigGreySmokeSys | ||
+ | Capturable=yes | ||
+ | NeedsEngineer=yes | ||
+ | Unsellable=yes | ||
+ | Ammo=5 | ||
+ | LeaveRubble=yes | ||
+ | Power=200 | ||
+ | ; 425=GAPOWRB end | ||
+ | ; 426=GAPOWRC start | ||
+ | [GAPOWRC] | ||
+ | UIName=Name:GAPOWR | ||
+ | Name=Tech Power C | ||
+ | Image=CAPOWR | ||
+ | TechLevel=-1 | ||
+ | Strength=5000 | ||
+ | Insignificant=no | ||
+ | Nominal=yes | ||
+ | Sight=6 | ||
+ | Points=5 | ||
+ | Armor=concrete | ||
+ | Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 | ||
+ | MaxDebris=15 | ||
+ | MinDebris=5 | ||
+ | DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg | ||
+ | DamageParticleSystems=SmallGreySSys,BigGreySmokeSys | ||
+ | Capturable=yes | ||
+ | NeedsEngineer=yes | ||
+ | Unsellable=yes | ||
+ | Ammo=5 | ||
+ | LeaveRubble=yes | ||
+ | Power=200 | ||
+ | ; 426=GAPOWRC end | ||
+ | ; 427=GAPOWRD start | ||
+ | [GAPOWRD] | ||
+ | UIName=Name:GAPOWR | ||
+ | Name=Tech Power D | ||
+ | Image=CAPOWR | ||
+ | TechLevel=-1 | ||
+ | Strength=5000 | ||
+ | Insignificant=no | ||
+ | Nominal=yes | ||
+ | Sight=6 | ||
+ | Points=5 | ||
+ | Armor=concrete | ||
+ | Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 | ||
+ | MaxDebris=15 | ||
+ | MinDebris=5 | ||
+ | DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg | ||
+ | DamageParticleSystems=SmallGreySSys,BigGreySmokeSys | ||
+ | Capturable=yes | ||
+ | NeedsEngineer=yes | ||
+ | Unsellable=yes | ||
+ | Ammo=5 | ||
+ | LeaveRubble=yes | ||
+ | Power=200 | ||
+ | ; 427=GAPOWRD end | ||
+ | ; 428=GAPOWRE start | ||
+ | [GAPOWRE] | ||
+ | UIName=Name:GAPOWR | ||
+ | Name=Tech Power E | ||
+ | Image=CAPOWR | ||
+ | TechLevel=-1 | ||
+ | Strength=5000 | ||
+ | Insignificant=no | ||
+ | Nominal=yes | ||
+ | Sight=6 | ||
+ | Points=5 | ||
+ | Armor=concrete | ||
+ | Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 | ||
+ | MaxDebris=15 | ||
+ | MinDebris=5 | ||
+ | DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg | ||
+ | DamageParticleSystems=SmallGreySSys,BigGreySmokeSys | ||
+ | Capturable=yes | ||
+ | NeedsEngineer=yes | ||
+ | Unsellable=yes | ||
+ | Ammo=5 | ||
+ | LeaveRubble=yes | ||
+ | Power=200 | ||
+ | ; 428=GAPOWRE end | ||
+ | ; 429=GAPOWRF start | ||
+ | [GAPOWRF] | ||
+ | UIName=Name:GAPOWR | ||
+ | Name=Tech Power F | ||
+ | Image=CAPOWR | ||
+ | TechLevel=-1 | ||
+ | Strength=5000 | ||
+ | Insignificant=no | ||
+ | Nominal=yes | ||
+ | Sight=6 | ||
+ | Points=5 | ||
+ | Armor=concrete | ||
+ | Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 | ||
+ | MaxDebris=15 | ||
+ | MinDebris=5 | ||
+ | DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg | ||
+ | DamageParticleSystems=SmallGreySSys,BigGreySmokeSys | ||
+ | Capturable=yes | ||
+ | NeedsEngineer=yes | ||
+ | Unsellable=yes | ||
+ | Ammo=5 | ||
+ | LeaveRubble=yes | ||
+ | Power=200 | ||
+ | ; 429=GAPOWRF end | ||
+ | |||
+ | |||
+ | Right, now you have added all the Campaign buildings to your rules file, and your new buildings should be on the end of the [[BuildingTypes]] list. We are halfway there. | ||
+ | |||
+ | The next and final step is to edit the Campaign maps. This is where this method truly shines: you only have to do a small edit to ''one'' map. That map is the first Soviet mission. The partial reason for this is because several mission triggers refer to the same [[BuildingTypes]] that were created in earlier missions. The triggers for other maps can be left as they are because in many cases they refer to not exactly ''all'' of the correct buildings in our list, but ''some'' of them - enough to make the mission still completeable, if harder (e.g. you may have to capture more Power Plants than usual in the first missions). This is because of the fact that many buildings are similar - e.g. the Power Plants seen in the first missions. While the triggers may be "offset" in their referrals thanks to us editing only one mission, they are not "offset" enough to stop us from completing a mission successfully. This is unfortunately not particularly easy to grasp - unless you are confident in your knowledge of how Campaigns, the [[BuildingTypes]] array, and mission triggers all work together. So I'll cut to the important part: what to edit. | ||
+ | |||
+ | Let's edit the first Soviet Mission. This is the sole mission that needs editing. You'll find it on your Yuri's Revenge disc. Use the XCC Mixer to open mapsmd03.mix and extract sov01umd.map. Open this with Notepad or whatever your favourite text editor is... and use the "Find" function to find the lines: | ||
+ | |||
+ | === Default Triggers === | ||
+ | 0442A5EC=1,32,0,402 | ||
+ | 0442A4FC=1,32,0,403 | ||
+ | 0442A40C=1,32,0,404 | ||
+ | 0442A31C=1,32,0,405 | ||
+ | 0442A22C=1,32,0,406 | ||
+ | 0442A13C=1,32,0,407 | ||
+ | |||
+ | Those numbers on the end are referring to the ''physical'' [[BuildingTypes]] array, not the numbers that the buildings = in your list. Indeed, in my own mod my list starts at 1 rather than 0 - yet this will not matter, the same edit is required. | ||
+ | |||
+ | Change that code to: | ||
+ | |||
+ | === Edited Triggers === | ||
+ | 0442A5EC=1,32,0,424 | ||
+ | 0442A4FC=1,32,0,425 | ||
+ | 0442A40C=1,32,0,426 | ||
+ | 0442A31C=1,32,0,427 | ||
+ | 0442A22C=1,32,0,428 | ||
+ | 0442A13C=1,32,0,429 | ||
+ | |||
+ | And save the map. Place it in your Red Alert 2 folder along with the rest of your mod... or place it in the [Video] section of XCC Mod Creator. You may notice that these six triggers refer to the six Power Plants buildings in the first Soviet Mission in your new [[BuildingTypes]] list: from 424=GAPOWRA to 429=GAPOWRF | ||
+ | |||
+ | That is all that needs to be done. Edits to two files. Now you'll find that both campaigns work, albeit very slightly differently. You can add as many new [[BuildingTypes]] to your mod as you like - as long as you add them to the end of your list then you will have no problems. | ||
+ | |||
+ | |||
+ | ---- | ||
+ | |||
+ | To summarise: | ||
+ | |||
+ | How to get the campaigns working with your mod - the ''easy'' way - open your rules file and replace the default [BuildingTypes]] list with the one on that page (or found in the code above). Add the campaign buildings and their sections as in the code above. Add all your mod buildings to the end of the list, and keep in mind any new ones you create in the future will also go on the end. use the XCC Mixer to extract sov01umd.map from mapsmd03.mix. open this file with Notepad and search for the code in the above code ("Default Triggers"). Replace that code with the code in "Edited Triggers". Save the map and add it to your mod... | ||
+ | |||
+ | Much easier than the solutions mentioned on that [http://www.cannis.net/tutorials/ra2yr_nobreak_yrmissions1/ tutorial] page, eh? |
Revision as of 16:56, 10 February 2006
This page is really an expansion and enlightenment of CannisRabidus' tutorial on the subject. There is a summary at the bottom of this page for those who do not wish to read the whole document.
See also Campaign Progression
When making a mod for YR (and indeed, for RA2 as the case may be) there will come a time when the playability of singleplayer Campaign mode comes into question. Most mods simply ignore this game mode. However, it can prove to enhance a mod.
Unfortunately, due to the structure of the game, simply adding any new BuildingTypes to the list in the Rules(md).ini file will actually prevent players from being able to accomplish missions in Campaign mode. This is due to the fact that quite a few of the campaign maps (a single mission) define their own BuildingTypes and actually append them to the end of the list in your rules(md).ini file. This list will remain the same throughout Campaign mode even if you save the game and load it later - meaning that the list will never be overwritten by other BuildingTypes; rather, the list will simply grow larger towards the end of the Campaign saved game.
Now, the way missions are completed is through the use of triggers which detect when the player performs a certain task; e.g. has destroyed X unit, or captured all X buildings. These triggers are what lets the player actually complete a mission. Some of these triggers are based on BuildingTypes - the buildings that the map defines. At least that is the intention. Fact is, when a mod adds new BuildingTypes, it effectively means that the newly defined buildigns in Campaign maps are added to the end of the list - and stupidly enough, the triggers that rely on buildings being captured/destoryed etc. are coded to only refer to the end of the (unmodded) BuildingTypes list: entries 402 - 429 (assuming that you are modding YR and you have replaced the default BuildingTypes list with the fixed one, found on that very page). It is important to remember that the numbers next to each of the BuildingTypes are irrelevant - only the order of the list matters. For more information, take a look at How Object Arrays Work.
This means that any new buildings your mod adds on will be read by the Campaign map triggers. And of course, they are not the correct buildings (the correct ones will be appended AFTER your own BuildingTypes). Hence, missions that rely on triggers relating to buildings cannot be completed, since the trigger conditions are never met.
The tutorial above offers solutions that work, but are are arguably limited or impractical, depending on the situation. However, there is a debatably much better way to make Campaigns work with your mod.
One might assume simply adding the campaign BuildingTypes to your Rules(md).ini file should fix this. However, that is only half the solution.
DCoder, with testing by Whiteboy and HopalongTom within a development stage of the "Whiteboy's Rules" mod have made this process a reality - this is the easy way of making your mod compatible with Campaign mode.
First, you'll want to add all the buildings that Campaign mode creates to your Rules file. To save you the trouble of looking up all the mission maps that are defined, DCoder has saved us the trouble and done it for us. Now, we'll have to add them into a part of the BuildingTypes array that never changes - simply adding them after your mod's new buildings won't work. We need to re-organise the list. The current structure will most likely be the default list, then your mod's ones. You have a choice here - the default list is actually a little broken. You could stick with the current list and add on the Campaign buildings and your mod's ones, in that order. But I highly suggest you replace the default BuildingTypes list with the fixed one. I will explain this process basedon the fixed list, I suggest you do too, otherwise editing some triggers later on will differ slightly.
You'll also find this fixed list, and more, on the BuildingTypes page. Simply remove all of the default building entries in the list in the rules file and replace it with this one:
Contents
Yuri's Revenge Fixed BuildingTypes List
[BuildingTypes] 0=GAPOWR 1=GAREFN 2=GACNST 3=GAPILE 4=GASAND 5=GADEPT 6=GATECH 7=GAWEAP 8=CALAB 9=NAPOWR 10=NATECH 11=NAHAND 12=GAWALL 13=NARADR 14=NAWEAP 15=NAREFN 16=NAWALL 17=CAHSE07 18=NAPSIS 19=CASYDN01 20=NALASR 21=NASAM 22=CASYDN02 23=GAYARD 24=NAIRON 25=NACNST 26=NADEPT 27=GACSPH 28=GADUMY 29=GAWEAT 30=CABHUT 31=GALITE 32=REDLAMP 33=GRENLAMP 34=BLUELAMP 35=YELWLAMP 36=PURPLAMP 37=INORANLAMP 38=INGRNLMP 39=INREDLMP 40=INBLULMP 41=CITY01 42=CITY02 43=CITY03 44=CITY04 45=CITY05 46=CITY06 47=CAHOSP 48=INGALITE 49=INYELWLAMP 50=INPURPLAMP 51=NEGLAMP 52=NEGRED 53=TESLA 54=NAMISL 55=ATESLA 56=CAMACH 57=TSTLAMP 58=CASYDN03 59=AMMOCRAT 60=GAGREEN 61=NAYARD 62=GASPYSAT 63=GAGAP 64=GTGCAN 65=NANRCT 66=GAPILL 67=NAFLAK 68=CAOUTP 69=CATHOSP 70=CAAIRP 71=CAOILD 72=NACLON 73=GAOREP 74=CACITY01 75=CACITY02 76=CACITY03 77=CACITY04 78=CANEWY01 79=CANEWY04 80=CANEWY05 81=CASWST01 82=CATECH01 83=CATEXS01 84=CATEXS02 85=CAWASH01 86=CAFARM01 87=CAFARM02 88=CALIT01E 89=CALIT01N 90=CALIT01S 91=CALIT01W 92=CAMISC01 93=CAMISC02 94=CAMISC03 95=CAMISC04 96=CAPOL01E 97=CAPOL01N 98=CAPOL01S 99=CAPOL01W 100=CASIN01E 101=CASIN01N 102=CASIN01S 103=CASIN01W 104=CAPARS01 105=GAAIRC 106=CAFRMA 107=CAFRMB 108=CAWASH05 109=CAWASH04 110=CAWASH03 111=CAWASH07 112=CAWASH11 113=CAWSH12 114=CAWASH14 115=CAWASH09 116=CAWASH10 117=CAWASH13 118=CAARMY01 119=CAUSFGL 120=CAWASH08 121=CALIT03E 122=CALIT03N 123=CALIT03S 124=CALIT03W 125=CALIT02L 126=CALIT02R 127=CAHSE01 128=CAWT01 129=CATS01 130=CABARN02 131=CAWA2A 132=CAWA2B 133=CAWA2C 134=CAWA2D 135=AMRADR 136=CAPRS03 137=CAGARD01 138=CARUS01 139=CAMIAM01 140=CATRAN01 141=CAMIAM02 142=CANWY05 143=MAYAN 144=CAEUR1 145=CAEUR2 146=CAEUR04 147=CAMEX01 148=CARUS02A 149=CARUS02B 150=CARUS02C 151=CARUS02D 152=CARUS02E 153=CARUS02F 154=CANEWY06 155=CANEWY07 156=CANEWY08 157=CAPARS02 158=CAPARS08 159=CAPARS09 160=CARUS03 161=CANEWY10 162=CANEWY11 163=CANEWY12 164=CANEWY13 165=CANEWY14 166=CANEWY15 167=CANEWY16 168=CANEWY17 169=CANEWY18 170=CAPARS04 171=CAPARS05 172=CAPARS06 173=CAPARS07 174=CAWASH15 175=CAPARS10 176=CAPARS13 177=CAPARS14 178=CAGAS01 179=CAPARS11 180=CAPARS12 181=CAFARM06 182=CAMIAM04 183=NAPSYB 184=NAPSYA 185=CAIND01 186=CACOLO01 187=CANWY09 188=CANWY22 189=CANWY23 190=CANWY24 191=CANWY25 192=CANWY26 193=CATEXS03 194=CATEXS04 195=CATEXS05 196=CARUS02G 197=CACHIG04 198=CAMIAM03 199=CARUS07 200=CATEXS06 201=CATEXS07 202=CATEXS08 203=CACHIG01 204=CACHIG02 205=CACHIG03 206=CAWASH16 207=CAWASH17 208=CACHIG05 209=CAWASH19 210=CARUS08 211=CARUS09 212=CARUS10 213=CARUS11 214=CANEWY20 215=CANEWY21 216=CARUS04 217=CARUS05 218=CARUS06 219=CAMSC01 220=CAMSC02 221=CAMSC03 222=CAMSC04 223=CAMSC05 224=CAMSC06 225=CAMSC07 226=CAWASH18 227=CAEURO05 228=CAPARK01 229=CAPARK02 230=CAPARK03 231=CAHSE02 232=CAHSE03 233=CAHSE04 234=CASTRT01 235=CASTRT02 236=CASTL01 237=CASTL02 238=CASTL03 239=CASTL04 240=CAHSE05 241=CAHSE06 242=CAMIAM05 243=CAMIAM06 244=CAMIAM07 245=CAFNCB 246=CAFNCW 247=CAMEX02 248=CAMEX03 249=CAMEX04 250=CAMEX05 251=CACHIG06 252=CAMSC08 253=CAMSC09 254=CAARMY02 255=CAARMY03 256=CAARMY04 257=TEMMORLAMP 258=TEMDAYLAMP 259=TEMDUSLAMP 260=TEMNITLAMP 261=SNOMORLAMP 262=SNODAYLAMP 263=SNODUSLAMP 264=SNONITLAMP 265=CAKRMW 266=CARUFGL 267=CAFRFGL 268=CATRAN02 269=CACUFGL 270=CASKFGL 271=CALBFGL 272=CAMIAM08 273=CAMISC05 274=CAMISC06 275=CASTL05A 276=CASTL05B 277=CASTL05C 278=CASTL05D 279=CASTL05E 280=CASTL05F 281=CASTL05G 282=CASTL05H 283=CAMSC10 284=CAGEFGL 285=CAUKFGL 286=CAWASH06 287=CAMSC11 288=CAMSC12 289=CAMSC13 290=CAPOFGL 291=CAMSC12A 292=CAMOV01 293=CAMOV02 294=CABUNK01 295=CABUNK02 296=CAFNCP 297=CASTRT03 298=CASTRT04 299=CASTRT05 300=YACNST 301=YAPOWR 302=YABRCK 303=YAWEAP 304=YAYARD 305=YADEPT 306=YATECH 307=GAFWLL 308=YAGGUN 309=YAPSYT 310=NAINDP 311=YAGRND 312=YAGNTC 313=CASLAB 314=CATIME 315=YAPPET 316=CALOND04 317=CALOND05 318=CALOND06 319=CAMOON01 320=CATRAN03 321=CAEAST01 322=CAEGYP01 323=CAEGYP02 324=CAEGYP03 325=CALA01 326=CALA02 327=CALA03 328=CALA04 329=CALA05 330=CALOND01 331=CALOND02 332=CALOND03 333=CAMORR01 334=CAMORR02 335=CAMORR03 336=CASANF01 337=CASANF02 338=CASANF03 339=CASANF04 340=CASANF05 341=CASEAT01 342=NATBNK 343=GAGATE_A 344=CASANF09 345=CASANF10 346=CASANF11 347=CASANF12 348=CASANF13 349=CASANF14 350=CASANF06 351=CASANF07 352=CASANF08 353=CASEAT02 354=YACOMD 355=YAPPPT 356=GAROBO 357=YAREFN 358=YAROCK 359=NABNKR 360=CASANF15 361=CASANF16 362=CASANF17 363=CASANF18 364=CASIN03E 365=CASIN03S 366=CAURB01 367=CAURB02 368=CAURB03 369=CAPOWR 370=CALA07 371=CAEGYP06 372=CALA08 373=CAEAST02 374=CABARR01 375=CABARR02 376=CAMORR04 377=CAMORR05 378=CALA09 379=CAEGYP04 380=CAEGYP05 381=CALA06 382=CAMORR06 383=CAMORR07 384=CAMORR08 385=CAMORR09 386=CAMORR10 387=CATIME01 388=CATIME02 389=CALA10 390=CALA11 391=CALA12 392=CALA13 393=CAPARK04 394=CAPARK05 395=CAPARK06 396=CALA14 397=CALA15 398=CABUNK03 399=CABUNK04 400=CALUNR01 401=CALUNR02
You'll now have a fixed list. The next stage is to add the Campaign buildings. They will go right after the entries above - this way they always stay in the same place in the array during a Campaign no matter how many new buildings you may create for your mod. Add these entries to the list above, keeping the comments or not:
Campaign Buildings
402=CAPOWR01 ;From all01umd (Allied Mission 1) 403=CAPOWR02 404=CAPOWR03 405=CAPOWR04 406=CAPOWR05 407=CAPOWR06 408=CAPOWR07 409=CAPOWR08 410=CAPOWRAA ;From all03umd (Allied Mission 3) 411=CAPOWRAB 412=CAPOWRAC 413=CAPOWRAD 414=CAPOWRTA 415=CAPOWRTB 416=CAPOWRTC 417=CAPOWRTD 418=CAPOWRTE 419=CAPOWRTF 420=CARUS08A ;From all06umd (Allied Mission 6) 421=CARUS09A 422=CARUS10A 423=CARUS11A 424=GAPOWRA ;From sov01umd (Soviet Mission 1) 425=GAPOWRB 426=GAPOWRC 427=GAPOWRD 428=GAPOWRE 429=GAPOWRF ;End of default/Campaign BuildingTypes
You'll also have to add the sections for each of these, but first, the new BuildingTypes that your mod brings to the game will need to be appended to the end of the list - starting from 430=. After you have done that, it's time for more code - place this anywhere in your rules file and edit at your own risk (with comments or otherwise):
Campaign Building Sections
;******* ALLIED CAMPAIGN ******* ; From all01umd ; 402=CAPOWR01 start [CAPOWR01] UIName=Name:GAPOWR Name=Tech01 Image=CAPOWR TechLevel=-1 Strength=800 Insignificant=yes Nominal=yes Sight=6 Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Capturable=yes NeedsEngineer=yes Unsellable=yes Ammo=5 LeaveRubble=yes Power=200 ; 402=CAPOWR01 end ; 403=CAPOWR02 start [CAPOWR02] UIName=Name:GAPOWR Name=Tech02 Image=CAPOWR TechLevel=-1 Strength=800 Insignificant=yes Nominal=yes Sight=6 Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Capturable=yes NeedsEngineer=yes Unsellable=yes Ammo=5 LeaveRubble=yes Power=200 ; 403=CAPOWR02 end ; 404=CAPOWR03 start [CAPOWR03] UIName=Name:GAPOWR Name=Tech03 Image=CAPOWR TechLevel=-1 Strength=800 Insignificant=yes Nominal=yes Sight=6 Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Capturable=yes NeedsEngineer=yes Unsellable=yes Ammo=5 LeaveRubble=yes Power=200 ; 404=CAPOWR03 end ; 405=CAPOWR04 start [CAPOWR04] UIName=Name:GAPOWR Name=Tech04 Image=CAPOWR TechLevel=-1 Strength=800 Insignificant=yes Nominal=yes Sight=6 Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Capturable=yes NeedsEngineer=yes Unsellable=yes Ammo=5 LeaveRubble=yes Power=200 ; 405=CAPOWR04 end ; 406=CAPOWR05 start [CAPOWR05] UIName=Name:GAPOWR Name=Tech05 Image=CAPOWR TechLevel=-1 Strength=800 Insignificant=yes Nominal=yes Sight=6 Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Capturable=yes NeedsEngineer=yes Unsellable=yes Ammo=5 LeaveRubble=yes Power=200 ; 406=CAPOWR05 end ; 407=CAPOWR06 start [CAPOWR06] UIName=Name:GAPOWR Name=Tech06 Image=CAPOWR TechLevel=-1 Strength=800 Insignificant=yes Nominal=yes Sight=6 Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Capturable=yes NeedsEngineer=yes Unsellable=yes Ammo=5 LeaveRubble=yes Power=200 ; 407=CAPOWR06 end ; 408=CAPOWR07 start [CAPOWR07] UIName=Name:GAPOWR Name=Tech07 Image=CAPOWR TechLevel=-1 Strength=800 Insignificant=yes Nominal=yes Sight=6 Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Capturable=yes NeedsEngineer=yes Unsellable=yes Ammo=5 LeaveRubble=yes Power=200 ; 408=CAPOWR07 end ; 409=CAPOWR08 start [CAPOWR08] UIName=Name:GAPOWR Name=Tech08 Image=CAPOWR TechLevel=-1 Strength=800 Insignificant=yes Nominal=yes Sight=6 Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Capturable=yes NeedsEngineer=yes Unsellable=yes Ammo=5 LeaveRubble=yes Power=200 ; 409=CAPOWR08 end ; From all03umd ; 410=CAPOWRAA start [CAPOWRAA] UIName=Name:GAPOWR Name=TechAA Image=CAPOWR TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Sight=6 Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Capturable=yes NeedsEngineer=yes Unsellable=yes Ammo=5 LeaveRubble=yes Power=200 ; 410=CAPOWRAA end ; 411=CAPOWRAB start [CAPOWRAB] UIName=Name:GAPOWR Name=TechAB Image=CAPOWR TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Sight=6 Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Capturable=yes NeedsEngineer=yes Unsellable=yes Ammo=5 LeaveRubble=yes Power=200 ; 411=CAPOWRAB end ; 412=CAPOWRAC start [CAPOWRAC] UIName=Name:GAPOWR Name=TechAC Image=CAPOWR TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Sight=6 Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Capturable=yes NeedsEngineer=yes Unsellable=yes Ammo=5 LeaveRubble=yes Power=200 ; 412=CAPOWRAC end ; 413=CAPOWRAD start [CAPOWRAD] UIName=Name:GAPOWR Name=TechAD Image=CAPOWR TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Sight=6 Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Capturable=yes NeedsEngineer=yes Unsellable=yes Ammo=5 LeaveRubble=yes Power=200 ; 413=CAPOWRAD end ; 414=CAPOWRTA start [CAPOWRTA] UIName=Name:GAPOWR Name=TechTA Image=CAPOWR TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Sight=6 Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Capturable=yes NeedsEngineer=yes Unsellable=yes Ammo=5 LeaveRubble=yes Power=200 ; 414=CAPOWRTA end ; 415=CAPOWRTB start [CAPOWRTB] UIName=Name:GAPOWR Name=TechTB Image=CAPOWR TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Sight=6 Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Capturable=yes NeedsEngineer=yes Unsellable=yes Ammo=5 LeaveRubble=yes Power=200 ; 415=CAPOWRTB end ; 416=CAPOWRTC start [CAPOWRTC] UIName=Name:GAPOWR Name=TechTC Image=CAPOWR TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Sight=6 Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Capturable=yes NeedsEngineer=yes Unsellable=yes Ammo=5 LeaveRubble=yes Power=200 ; 416=CAPOWRTC end ; 417=CAPOWRTD start [CAPOWRTD] UIName=Name:GAPOWR Name=TechTD Image=CAPOWR TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Sight=6 Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Capturable=yes NeedsEngineer=yes Unsellable=yes Ammo=5 LeaveRubble=yes Power=200 ; 417=CAPOWRTD end ; 418=CAPOWRTE start [CAPOWRTE] UIName=Name:GAPOWR Name=TechTE Image=CAPOWR TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Sight=6 Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Capturable=yes NeedsEngineer=yes Unsellable=yes Ammo=5 LeaveRubble=yes Power=200 ; 418=CAPOWRTE end ; 419=CAPOWRTF start [CAPOWRTF] UIName=Name:GAPOWR Name=TechTF Image=CAPOWR TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Sight=6 Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Capturable=yes NeedsEngineer=yes Unsellable=yes Ammo=5 LeaveRubble=yes Power=200 ; 419=CAPOWRTF end ; From all06umd ; 420=CARUS08A start [CARUS08A] Name=Russian Gum CornerA UIName=Name:Globe Image=CARUS08 Strength=1000 TechLevel=-1 Insignificant=yes Nominal=yes RadarInvisible=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=10 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2lg,Dbris8sm,Dbris3lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=5 CanOccupyFire=yes LeaveRubble=Yes ; 420=CARUS08A end ; 421=CARUS09A start [CARUS09A] Name=Russian Gum MiddleA UIName=Name:Globe Image=CARUS09 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes RadarInvisible=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=10 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2lg,Dbris8sm,Dbris3lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=5 CanOccupyFire=yes LeaveRubble=Yes ; 421=CARUS09A end ; 422=CARUS10A start [CARUS10A] Name=Russian Gum Wall N_SA UIName=Name:Globe Image=CARUS10 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes RadarInvisible=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=10 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2lg,Dbris8sm,Dbris3lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=5 CanOccupyFire=yes LeaveRubble=Yes ; 422=CARUS10A end ; 423=CARUS11A start [CARUS11A] Name=Russian Gum Wall E_WA UIName=Name:Globe Image=CARUS11 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes RadarInvisible=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=10 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2lg,Dbris8sm,Dbris3lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=5 CanOccupyFire=yes LeaveRubble=Yes ; 423=CARUS11A end ;========== SOVIET CAMPAIGN ============ ; From sov01umd ; 424=GAPOWRA start [GAPOWRA] UIName=Name:GAPOWR Name=Tech Power A Image=CAPOWR TechLevel=-1 Strength=5000 Insignificant=no Nominal=yes Sight=6 Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Capturable=yes NeedsEngineer=yes Unsellable=yes Ammo=5 LeaveRubble=yes Power=200 ; 424=GAPOWRA end ; 425=GAPOWRB start [GAPOWRB] UIName=Name:GAPOWR Name=Tech Power B Image=CAPOWR TechLevel=-1 Strength=5000 Insignificant=no Nominal=yes Sight=6 Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Capturable=yes NeedsEngineer=yes Unsellable=yes Ammo=5 LeaveRubble=yes Power=200 ; 425=GAPOWRB end ; 426=GAPOWRC start [GAPOWRC] UIName=Name:GAPOWR Name=Tech Power C Image=CAPOWR TechLevel=-1 Strength=5000 Insignificant=no Nominal=yes Sight=6 Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Capturable=yes NeedsEngineer=yes Unsellable=yes Ammo=5 LeaveRubble=yes Power=200 ; 426=GAPOWRC end ; 427=GAPOWRD start [GAPOWRD] UIName=Name:GAPOWR Name=Tech Power D Image=CAPOWR TechLevel=-1 Strength=5000 Insignificant=no Nominal=yes Sight=6 Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Capturable=yes NeedsEngineer=yes Unsellable=yes Ammo=5 LeaveRubble=yes Power=200 ; 427=GAPOWRD end ; 428=GAPOWRE start [GAPOWRE] UIName=Name:GAPOWR Name=Tech Power E Image=CAPOWR TechLevel=-1 Strength=5000 Insignificant=no Nominal=yes Sight=6 Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Capturable=yes NeedsEngineer=yes Unsellable=yes Ammo=5 LeaveRubble=yes Power=200 ; 428=GAPOWRE end ; 429=GAPOWRF start [GAPOWRF] UIName=Name:GAPOWR Name=Tech Power F Image=CAPOWR TechLevel=-1 Strength=5000 Insignificant=no Nominal=yes Sight=6 Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Capturable=yes NeedsEngineer=yes Unsellable=yes Ammo=5 LeaveRubble=yes Power=200 ; 429=GAPOWRF end
Right, now you have added all the Campaign buildings to your rules file, and your new buildings should be on the end of the BuildingTypes list. We are halfway there.
The next and final step is to edit the Campaign maps. This is where this method truly shines: you only have to do a small edit to one map. That map is the first Soviet mission. The partial reason for this is because several mission triggers refer to the same BuildingTypes that were created in earlier missions. The triggers for other maps can be left as they are because in many cases they refer to not exactly all of the correct buildings in our list, but some of them - enough to make the mission still completeable, if harder (e.g. you may have to capture more Power Plants than usual in the first missions). This is because of the fact that many buildings are similar - e.g. the Power Plants seen in the first missions. While the triggers may be "offset" in their referrals thanks to us editing only one mission, they are not "offset" enough to stop us from completing a mission successfully. This is unfortunately not particularly easy to grasp - unless you are confident in your knowledge of how Campaigns, the BuildingTypes array, and mission triggers all work together. So I'll cut to the important part: what to edit.
Let's edit the first Soviet Mission. This is the sole mission that needs editing. You'll find it on your Yuri's Revenge disc. Use the XCC Mixer to open mapsmd03.mix and extract sov01umd.map. Open this with Notepad or whatever your favourite text editor is... and use the "Find" function to find the lines:
Default Triggers
0442A5EC=1,32,0,402 0442A4FC=1,32,0,403 0442A40C=1,32,0,404 0442A31C=1,32,0,405 0442A22C=1,32,0,406 0442A13C=1,32,0,407
Those numbers on the end are referring to the physical BuildingTypes array, not the numbers that the buildings = in your list. Indeed, in my own mod my list starts at 1 rather than 0 - yet this will not matter, the same edit is required.
Change that code to:
Edited Triggers
0442A5EC=1,32,0,424 0442A4FC=1,32,0,425 0442A40C=1,32,0,426 0442A31C=1,32,0,427 0442A22C=1,32,0,428 0442A13C=1,32,0,429
And save the map. Place it in your Red Alert 2 folder along with the rest of your mod... or place it in the [Video] section of XCC Mod Creator. You may notice that these six triggers refer to the six Power Plants buildings in the first Soviet Mission in your new BuildingTypes list: from 424=GAPOWRA to 429=GAPOWRF
That is all that needs to be done. Edits to two files. Now you'll find that both campaigns work, albeit very slightly differently. You can add as many new BuildingTypes to your mod as you like - as long as you add them to the end of your list then you will have no problems.
To summarise:
How to get the campaigns working with your mod - the easy way - open your rules file and replace the default [BuildingTypes]] list with the one on that page (or found in the code above). Add the campaign buildings and their sections as in the code above. Add all your mod buildings to the end of the list, and keep in mind any new ones you create in the future will also go on the end. use the XCC Mixer to extract sov01umd.map from mapsmd03.mix. open this file with Notepad and search for the code in the above code ("Default Triggers"). Replace that code with the code in "Edited Triggers". Save the map and add it to your mod...
Much easier than the solutions mentioned on that tutorial page, eh?