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Explodes
From ModEnc
Flag: | Explodes |
File(s): | Rules(md).ini |
Values: | boolean |
Special Values: | None |
Default: | no |
Applicable to: | InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes |
TS/FS
Is a special case. If set, Explodes=yes will cause the following effects:
- In case the object had a capability of storing Tiberium, it causes an explosion with damage proportional to the amount of Tiberium contained inside (my guess is amount of 'bails' loaded * [[[:Template:TTL]]]Template:TTL , though that is unconfirmed).
- Otherwise, it deals as much damage as defined by [[[:Template:TTL]]]Template:TTL=.