Team Mission Type
|
Aggressive?
|
Suicide?
|
Response when...
|
...enemy in range
|
...under attack
|
0 Attack target type
1 Attack waypoint
46 Attack enemy structure
59 Attack structure at waypoint
|
yes
|
yes
|
Does not initiate attack; continues the mission.
|
Does not respond to attack; continues the mission.
|
yes
|
no
|
Responds to attack and continues the team mission.
|
no
|
yes
|
Does not respond to attack; continues the mission.
|
no
|
no
|
Responds to attack and continues the team mission.
|
3 Move to waypoint
47 Move to enemy structure
53 Gather at enemy base
|
yes
|
yes
|
Does not initiate attack; continues the mission.
|
Does not respond to attack; continues the mission.
|
yes
|
no
|
Abandons the current mission and attacks the enemy. Once attack is over, executes the next team mission.
|
Responds to attack. If the engagement is only response or if the enemy moves out of range, continues the current mission. If the engagement turns into an attack, it abandons the current mission. Once the attack is over, executes the next team mission.
|
no
|
yes
|
Does not initiate attack when enemy comes in range; continues the mission.
|
Does not respond to attack; continues the mission.
|
no
|
no
|
16 Patrol to waypoint
|
yes
|
yes
|
Attacks the enemy, then resumes the team mission.
|
Does not respond to attack; continues the mission.
|
yes
|
no
|
Abandons the current mission and attacks the enemy. Once attack is over, executes the next team mission.
|
Responds to attack. If the engagement is only response or if the enemy moves out of range, continues the current mission. If the engagement turns into an attack, it abandons the current mission. Once the attack is over, executes the next team mission.
|
no
|
yes
|
Attacks the enemy, then resumes the team mission.
|
Does not respond to attack; continues the mission.
|
no
|
no
|
Attacks the enemy while moving to given waypoint.
|
Moves back to retaliate. Attacks if in range, otherwise ignores the enemy. Continues the team mission.
|
Setting this on a team with armed transports can cause the game to break down. See
for more information.