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Difference between revisions of "ChargedAnimTime"
From ModEnc
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==Note== | ==Note== | ||
− | Should the structure house multiple superweapons, ChargedAnimTime | + | Should the structure house multiple superweapons, ChargedAnimTime does not work independently of each and will trigger the structure's SuperAnim when either one reaches the specified time. |
Revision as of 08:40, 20 August 2009
Flag: | ChargedAnimTime |
File(s): | rules(md).ini |
Values: | Integers |
Default: | 0 |
Applicable to: | BuildingTypes |
Used on BuildingTypes that have Template:TTL, or Template:TTL, defined and determines the time in which a superweapon's charge timer should trigger the structure's SuperAnim sequences. Purely used as a visual effect to show a superweapon structure's state of readiness.