ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Search results

Jump to: navigation, search

Page title matches

  • ...d template - creates a common header row for all tables of "Applicable INI Flags". Param 1 is caption.</noinclude>
    323 bytes (43 words) - 13:26, 14 April 2008

Page text matches

  • ...the user-expandable guide to modding Command &amp; Conquer. All RA2/YR INI flags are accessable by typing their name into the box to the left and hitting "G ..., and there are a lot more changes left to apply. Heed the warnings in the header.
    2 KB (347 words) - 02:08, 6 December 2012
  • == Applicable INI Flags == {{Applicable INI Flags}}
    8 KB (1,156 words) - 10:54, 27 November 2009
  • # store the header of UnitType # split the content as a list by section header
    9 KB (1,263 words) - 02:37, 22 February 2024
  • == Applicable INI Flags == {{Applicable INI Flags}}
    2 KB (288 words) - 10:22, 27 November 2009
  • <!-- See [[:Category: Projectile Flags]] for a list of flags applicable to Projectiles. --> == Applicable INI Flags ==
    5 KB (594 words) - 18:49, 30 June 2021
  • ; [[Template:F]] : Used to format INI flags ; [[Template:CatAllTypes]] : Categorization-template for flags which are available on all *Types
    8 KB (1,091 words) - 08:30, 27 November 2009
  • Things work in a very simple way. We have one main header, follow by header from each frame and then, the data from each frame. Here's a how it works:< *File Header
    4 KB (693 words) - 19:01, 7 September 2018
  • *I added a general "RockPatch related pages" header/footer, to navigate more easily through our ModEnc-related sites. ...on the left, where ''all'' categories are listed, not just the few of the header. I also added an "All Pages" link and reordered a little.<br>
    7 KB (1,081 words) - 23:04, 13 March 2006
  • ...t additional information ranging from simple things like the standard flag header to art info and whole tutorials, we're inheritly more complete than The Gui ...several meanings in different files or sections, you'll know immediately. Flags can be categorized and cross-linked. And if you can read this, you already
    5 KB (922 words) - 18:09, 14 June 2007
  • ...ttings are located. Note that the game's AI relies on more than just these flags, and, at least for some of us, only the slightest modification of them has ==AI-related Flags in {{yr}}==
    17 KB (2,462 words) - 12:37, 25 December 2020
  • == Applicable INI Flags == {{Applicable INI Flags}}
    28 KB (3,392 words) - 09:24, 27 November 2009
  • == Applicable INI Flags == {{Applicable INI Flags}}
    35 KB (3,846 words) - 00:35, 16 August 2019
  • == Applicable INI Flags == {{Applicable INI Flags}}
    1 KB (128 words) - 10:34, 27 November 2009
  • ...y certain countries. The tag should be included under the relevant country header in the [[Country Statistics]] section i.e. [[Category:Rules(md).ini Flags]]
    981 bytes (152 words) - 23:22, 13 August 2018
  • If you have read the header, you know that a human-controlled country has an AI-rating of zero. If you === Applicable INI Flags ===
    5 KB (784 words) - 18:23, 13 November 2023
  • == Applicable INI Flags == {{Applicable INI Flags}}
    5 KB (672 words) - 13:52, 7 January 2011
  • == Applicable INI Flags == {{Applicable INI Flags}}
    2 KB (287 words) - 14:43, 23 September 2021
  • == Applicable INI Flags == {{Applicable INI Flags}}
    1 KB (167 words) - 14:30, 20 July 2019
  • == Applicable INI Flags == {{Applicable INI Flags}}
    3 KB (300 words) - 10:52, 27 November 2009
  • == Applicable INI Flags == {{Applicable INI Flags}}
    3 KB (410 words) - 10:24, 27 November 2009

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)