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Flag: AlternateFLHX
File(s): Art(md).ini
Values: three comma-separated signed integers
Special Values: None
Default: 0,0,0
Applicable to: VehicleTypes, AircraftTypes?

Specifies the firing offset (FLH) of this object's special weapons, such as ones fired by passengers of OpenTopped=yes objects, or mind control lines from InfiniteMindControl=yes weapons. It allows logical scattering of firing muzzle anims according to the vehicle design, e.g., making each Battle Fortress passenger fire from a separate gun port as opposed to one shared position.

Only loads AlternateFLH0 through 4. All others are ignored.