|Values:||Floating point values: Any decimal number (clearer range should be added in Template:Values). (Limited to: range in cells)|
Defined in the CombatDamage section, this specifies the maximum distance in cells that inaccurate ballistic projectiles will scatter.
A projectile is inaccurate if it has AP or a projectile with .set, or it has been fired by a unit on the move. A projectile is also inaccurate if it is targeting a cell or infantry with either the warhead
If, the projectile's target is scattered up to cells in a random direction.
If a projectile fired by a unit or structure has BallisticScatter / 2 to BallisticScatter cells in a random direction.and set, the projectile's target is scattered from
Red Alert 2
Behaves like in Tiberian Sun, ifor (read on in the latter case for possible additional effects).
Otherwise inaccurate projectiles (0 to BallisticScatter mutiplied by the ratio of distance to target and the firing weapon's range. The farther away the target is, the larger the scatter range can become, up to BallisticScatter if the target is merely in the weapon's range., , and ) scatter from
Independently of those two behaviors, BallisticScatter to 2 * BallisticScatter multiplied by the ratio of distance to target and the weapon's range.and projectiles are scattered randomly by an (additional)