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This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.
For further information, please read Inclusion of The Guide.
This specifies the sound to make when a structure with CanBeOccupied=yes set is garrisoned and can be any sound as defined in the SOUND.INI file.