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This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.
For further information, please read Inclusion of The Guide.
The number of alpha stages (visual effect) to apply to an object that can cloak. Note that the 'cloaking' logic actually refers to the emerging and submerging logic for submarine and underwater units in Red Alert 2.