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ConditionRedSparkingProbability

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Flag: ConditionRedSparkingProbability
File(s): Rules(md).ini
Values: Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5").
Default: 0.02 (2%)
Applicable to: General


Defines the chance that infantry with red health will spawn a random particle system from the DamageParticleSystems list that has BehavesLike=Spark set.

Cc alert.png Bugs/Side-Effects/Unexpected Limitations

This logic only works for infantry with Cyborg=yes, and it may behave in an unexpected way. See DamageParticleSystems.

See also