|Values:||Boolean values: yes or no, true or false, 1 or 0|
|Applicable to:||SmudgeTypes, Animations|
* There is an unspecified logic related to weapon damage which affects how the SmudgeType is picked. Weapons dealing low damage will leave behind small craters and large amounts of damage will leave larger craters. Whether this is based on simply the order of smudges in the [SmudgeTypes] list or the SmudgeTypes' and parameters is yet to be determined.