|Values:||Boolean values: yes or no, true or false, 1 or 0|
Specifies whether or not this object can be crushed by a unit with MovementZone that allows it to move onto the crushable object.. The crushing unit must have a
This value does not affects for it will crush anything except units with set. TerrainTypes (e.g. trees) with can be crushed like any other object, but with some visual bugs/limitations. When crushed, the terrain object becomes passable, but its sprite lingers on the map until the view is "refreshed" (for example by moving the camera away from the object and back, or by changing map lighting). In addition, vehicles do not tilt when crushing TerrainTypes.