|Values:||Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.|
|Applicable to:||Weapons, Particles, VoxelAnims, Animations|
In all cases, this flag specifies how many 'damage points' this weapon/animation/debris/particle delivers. Theand other warhead flags can alter this number before it is applied to the affected object(s).
(In RA1, this is only applicable to weapons, since the other applicable objects exist only in TS and later.)
- When a weapon has Damage value set to less than 1, no animation from its warhead's will be played.