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DeployFireWeapon

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Flag: DeployFireWeapon
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Default: 1
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



On an object that has the ability to deploy through DeployFire, this specifies which weapon this object uses when it is deployed. Only '0' (meaning Primary and ElitePrimary) and '1' (Secondary and EliteSecondary) are valid.

Cc alert.png Bugs/Side-Effects/Unexpected Limitations

VehicleTypes which have DeployFire and IsGattling will always use their Weapon1 when deployed.

[DESO] and all infantry deployments with IsDesolator=yes can only release secondary weapons and do not follow the DeployFireWeapon setting

See also

Deployer

DeployFire

UndeployDelay


IsGattling

Gattling Weapon System


DESO

Immune G.I. Bug